fix(maa): 适配 MAA 备选关卡字段修改

This commit is contained in:
DLmaster361
2025-07-11 14:48:23 +08:00
parent 5b0d7f0012
commit abeb9f054d
7 changed files with 315 additions and 208 deletions

View File

@@ -408,7 +408,7 @@ class MaaUserConfig(LQConfig):
self.Info_Mode = OptionsConfigItem(
"Info", "Mode", "简洁", OptionsValidator(["简洁", "详细"])
)
self.Info_GameIdMode = ConfigItem("Info", "GameIdMode", "固定")
self.Info_StageMode = ConfigItem("Info", "StageMode", "固定")
self.Info_Server = OptionsConfigItem(
"Info", "Server", "Official", OptionsValidator(["Official", "Bilibili"])
)
@@ -437,10 +437,11 @@ class MaaUserConfig(LQConfig):
"0",
OptionsValidator(["0", "6", "5", "4", "3", "2", "1", "-1"]),
)
self.Info_GameId = ConfigItem("Info", "GameId", "-")
self.Info_GameId_1 = ConfigItem("Info", "GameId_1", "-")
self.Info_GameId_2 = ConfigItem("Info", "GameId_2", "-")
self.Info_GameId_Remain = ConfigItem("Info", "GameId_Remain", "-")
self.Info_Stage = ConfigItem("Info", "Stage", "-")
self.Info_Stage_1 = ConfigItem("Info", "Stage_1", "-")
self.Info_Stage_2 = ConfigItem("Info", "Stage_2", "-")
self.Info_Stage_3 = ConfigItem("Info", "Stage_3", "-")
self.Info_Stage_Remain = ConfigItem("Info", "Stage_Remain", "-")
self.Info_IfSkland = ConfigItem("Info", "IfSkland", False, BoolValidator())
self.Info_SklandToken = ConfigItem("Info", "SklandToken", "")
@@ -499,24 +500,26 @@ class MaaUserConfig(LQConfig):
def get_plan_info(self) -> Dict[str, Union[str, int]]:
"""获取当前的计划下信息"""
if self.get(self.Info_GameIdMode) == "固定":
if self.get(self.Info_StageMode) == "固定":
return {
"MedicineNumb": self.get(self.Info_MedicineNumb),
"SeriesNumb": self.get(self.Info_SeriesNumb),
"GameId": self.get(self.Info_GameId),
"GameId_1": self.get(self.Info_GameId_1),
"GameId_2": self.get(self.Info_GameId_2),
"GameId_Remain": self.get(self.Info_GameId_Remain),
"Stage": self.get(self.Info_Stage),
"Stage_1": self.get(self.Info_Stage_1),
"Stage_2": self.get(self.Info_Stage_2),
"Stage_3": self.get(self.Info_Stage_3),
"Stage_Remain": self.get(self.Info_Stage_Remain),
}
elif "计划" in self.get(self.Info_GameIdMode):
plan = Config.plan_dict[self.get(self.Info_GameIdMode)]["Config"]
elif "计划" in self.get(self.Info_StageMode):
plan = Config.plan_dict[self.get(self.Info_StageMode)]["Config"]
return {
"MedicineNumb": plan.get(plan.get_current_info("MedicineNumb")),
"SeriesNumb": plan.get(plan.get_current_info("SeriesNumb")),
"GameId": plan.get(plan.get_current_info("GameId")),
"GameId_1": plan.get(plan.get_current_info("GameId_1")),
"GameId_2": plan.get(plan.get_current_info("GameId_2")),
"GameId_Remain": plan.get(plan.get_current_info("GameId_Remain")),
"Stage": plan.get(plan.get_current_info("Stage")),
"Stage_1": plan.get(plan.get_current_info("Stage_1")),
"Stage_2": plan.get(plan.get_current_info("Stage_2")),
"Stage_3": plan.get(plan.get_current_info("Stage_3")),
"Stage_Remain": plan.get(plan.get_current_info("Stage_Remain")),
}
@@ -554,24 +557,22 @@ class MaaPlanConfig(LQConfig):
"0",
OptionsValidator(["0", "6", "5", "4", "3", "2", "1", "-1"]),
)
self.config_item_dict[group]["GameId"] = ConfigItem(group, "GameId", "-")
self.config_item_dict[group]["GameId_1"] = ConfigItem(
group, "GameId_1", "-"
)
self.config_item_dict[group]["GameId_2"] = ConfigItem(
group, "GameId_2", "-"
)
self.config_item_dict[group]["GameId_Remain"] = ConfigItem(
group, "GameId_Remain", "-"
self.config_item_dict[group]["Stage"] = ConfigItem(group, "Stage", "-")
self.config_item_dict[group]["Stage_1"] = ConfigItem(group, "Stage_1", "-")
self.config_item_dict[group]["Stage_2"] = ConfigItem(group, "Stage_2", "-")
self.config_item_dict[group]["Stage_3"] = ConfigItem(group, "Stage_3", "-")
self.config_item_dict[group]["Stage_Remain"] = ConfigItem(
group, "Stage_Remain", "-"
)
for name in [
"MedicineNumb",
"SeriesNumb",
"GameId",
"GameId_1",
"GameId_2",
"GameId_Remain",
"Stage",
"Stage_1",
"Stage_2",
"Stage_3",
"Stage_Remain",
]:
setattr(self, f"{group}_{name}", self.config_item_dict[group][name])
@@ -702,9 +703,9 @@ class GeneralSubConfig(LQConfig):
class AppConfig(GlobalConfig):
VERSION = "4.4.0.2"
VERSION = "4.4.0.3"
gameid_refreshed = Signal()
stage_refreshed = Signal()
PASSWORD_refreshed = Signal()
sub_info_changed = Signal()
power_sign_changed = Signal()
@@ -719,15 +720,13 @@ class AppConfig(GlobalConfig):
self.database_path = self.app_path / "data/data.db"
self.config_path = self.app_path / "config/config.json"
self.key_path = self.app_path / "data/key"
self.gameid_path = self.app_path / "data/gameid.txt"
self.version_path = self.app_path / "resources/version.json"
self.main_window = None
self.PASSWORD = ""
self.running_list = []
self.silence_list = []
self.info_bar_list = []
self.gameid_dict = {
self.stage_dict = {
"ALL": {"value": [], "text": []},
"Monday": {"value": [], "text": []},
"Tuesday": {"value": [], "text": []},
@@ -778,15 +777,12 @@ class AppConfig(GlobalConfig):
self.init_logger()
self.check_data()
self.get_gameid()
self.get_stage()
logger.info("程序初始化完成")
def init_logger(self) -> None:
"""初始化日志记录器"""
if self.args.mode != "cli":
logger.remove(0)
logger.add(
sink=self.log_path,
level="DEBUG",
@@ -810,7 +806,7 @@ class AppConfig(GlobalConfig):
logger.info("日志记录器初始化完成")
def get_gameid(self) -> None:
def get_stage(self) -> None:
# 从MAA服务器获取活动关卡信息
network = Network.add_task(
@@ -820,33 +816,33 @@ class AppConfig(GlobalConfig):
network.loop.exec()
network_result = Network.get_result(network)
if network_result["status_code"] == 200:
gameid_infos: List[Dict[str, Union[str, Dict[str, Union[str, int]]]]] = (
stage_infos: List[Dict[str, Union[str, Dict[str, Union[str, int]]]]] = (
network_result["response_json"]["Official"]["sideStoryStage"]
)
else:
logger.warning(
f"无法从MAA服务器获取活动关卡信息:{network_result['error_message']}"
)
gameid_infos = []
stage_infos = []
ss_gameid_dict = {"value": [], "text": []}
ss_stage_dict = {"value": [], "text": []}
for gameid_info in gameid_infos:
for stage_info in stage_infos:
if (
datetime.strptime(
gameid_info["Activity"]["UtcStartTime"], "%Y/%m/%d %H:%M:%S"
stage_info["Activity"]["UtcStartTime"], "%Y/%m/%d %H:%M:%S"
)
< datetime.now()
< datetime.strptime(
gameid_info["Activity"]["UtcExpireTime"], "%Y/%m/%d %H:%M:%S"
stage_info["Activity"]["UtcExpireTime"], "%Y/%m/%d %H:%M:%S"
)
):
ss_gameid_dict["value"].append(gameid_info["Value"])
ss_gameid_dict["text"].append(gameid_info["Value"])
ss_stage_dict["value"].append(stage_info["Value"])
ss_stage_dict["text"].append(stage_info["Value"])
# 生成每日关卡信息
gameid_daily_info = [
stage_daily_info = [
{"value": "-", "text": "当前/上次", "days": [1, 2, 3, 4, 5, 6, 7]},
{"value": "1-7", "text": "1-7", "days": [1, 2, 3, 4, 5, 6, 7]},
{"value": "R8-11", "text": "R8-11", "days": [1, 2, 3, 4, 5, 6, 7]},
@@ -872,20 +868,20 @@ class AppConfig(GlobalConfig):
for day in range(0, 8):
today_gameid_dict = {"value": [], "text": []}
today_stage_dict = {"value": [], "text": []}
for gameid_info in gameid_daily_info:
for stage_info in stage_daily_info:
if day in gameid_info["days"] or day == 0:
today_gameid_dict["value"].append(gameid_info["value"])
today_gameid_dict["text"].append(gameid_info["text"])
if day in stage_info["days"] or day == 0:
today_stage_dict["value"].append(stage_info["value"])
today_stage_dict["text"].append(stage_info["text"])
self.gameid_dict[calendar.day_name[day - 1] if day > 0 else "ALL"] = {
"value": today_gameid_dict["value"] + ss_gameid_dict["value"],
"text": today_gameid_dict["text"] + ss_gameid_dict["text"],
self.stage_dict[calendar.day_name[day - 1] if day > 0 else "ALL"] = {
"value": today_stage_dict["value"] + ss_stage_dict["value"],
"text": today_stage_dict["text"] + ss_stage_dict["text"],
}
self.gameid_refreshed.emit()
self.stage_refreshed.emit()
def server_date(self) -> date:
"""获取当前的服务器日期"""
@@ -903,7 +899,7 @@ class AppConfig(GlobalConfig):
db = sqlite3.connect(self.database_path)
cur = db.cursor()
cur.execute("CREATE TABLE version(v text)")
cur.execute("INSERT INTO version VALUES(?)", ("v1.6",))
cur.execute("INSERT INTO version VALUES(?)", ("v1.7",))
db.commit()
cur.close()
db.close()
@@ -914,7 +910,7 @@ class AppConfig(GlobalConfig):
cur.execute("SELECT * FROM version WHERE True")
version = cur.fetchall()
if version[0][0] != "v1.6":
if version[0][0] != "v1.7":
logger.info("数据文件版本更新开始")
if_streaming = False
# v1.4-->v1.5
@@ -922,10 +918,6 @@ class AppConfig(GlobalConfig):
logger.info("数据文件版本更新v1.4-->v1.5")
if_streaming = True
cur.execute("DELETE FROM version WHERE v = ?", ("v1.4",))
cur.execute("INSERT INTO version VALUES(?)", ("v1.5",))
db.commit()
member_dict: Dict[str, Dict[str, Union[str, Path]]] = {}
if (self.app_path / "config/MaaConfig").exists():
for maa_dir in (self.app_path / "config/MaaConfig").iterdir():
@@ -1044,6 +1036,11 @@ class AppConfig(GlobalConfig):
shutil.rmtree(config["Path"] / f"simple")
if (config["Path"] / f"beta").exists():
shutil.rmtree(config["Path"] / f"beta")
cur.execute("DELETE FROM version WHERE v = ?", ("v1.4",))
cur.execute("INSERT INTO version VALUES(?)", ("v1.5",))
db.commit()
# v1.5-->v1.6
if version[0][0] == "v1.5" or if_streaming:
logger.info("数据文件版本更新v1.5-->v1.6")
@@ -1076,6 +1073,67 @@ class AppConfig(GlobalConfig):
winreg.CloseKey(key)
except FileNotFoundError:
pass
# v1.6-->v1.7
if version[0][0] == "v1.6" or if_streaming:
logger.info("数据文件版本更新v1.6-->v1.7")
if_streaming = True
for MaaConfig in (self.app_path / "config/MaaConfig").iterdir():
if MaaConfig.is_dir():
for user in (MaaConfig / "UserData").iterdir():
if user.is_dir():
if (user / "config.json").exists():
with (user / "config.json").open(
encoding="utf-8"
) as f:
user_config = json.load(f)
user_config["Info"]["Stage"] = user_config["Info"][
"GameId"
]
user_config["Info"]["StageMode"] = user_config[
"Info"
]["GameIdMode"]
user_config["Info"]["Stage_1"] = user_config[
"Info"
]["GameId_1"]
user_config["Info"]["Stage_2"] = user_config[
"Info"
]["GameId_2"]
user_config["Info"]["Stage_Remain"] = user_config[
"Info"
]["GameId_Remain"]
with (user / "config.json").open(
"w", encoding="utf-8"
) as f:
json.dump(
user_config, f, ensure_ascii=False, indent=4
)
for MaaPlanConfig in (self.app_path / "config/MaaPlanConfig").iterdir():
if (
MaaPlanConfig.is_dir()
and (MaaPlanConfig / "config.json").exists()
):
with (MaaPlanConfig / "config.json").open(
encoding="utf-8"
) as f:
plan_config = json.load(f)
for k in self.stage_dict.keys():
plan_config[k]["Stage"] = plan_config[k]["GameId"]
plan_config[k]["Stage_1"] = plan_config[k]["GameId_1"]
plan_config[k]["Stage_2"] = plan_config[k]["GameId_2"]
plan_config[k]["Stage_Remain"] = plan_config[k][
"GameId_Remain"
]
with (MaaPlanConfig / "config.json").open(
"w", encoding="utf-8"
) as f:
json.dump(plan_config, f, ensure_ascii=False, indent=4)
cur.execute("DELETE FROM version WHERE v = ?", ("v1.6",))
cur.execute("INSERT INTO version VALUES(?)", ("v1.7",))
db.commit()
cur.close()
db.close()
logger.info("数据文件版本更新完成")
@@ -1236,8 +1294,8 @@ class AppConfig(GlobalConfig):
for user in member["UserData"].values():
if user["Config"].get(user["Config"].Info_GameIdMode) == old:
user["Config"].set(user["Config"].Info_GameIdMode, new)
if user["Config"].get(user["Config"].Info_StageMode) == old:
user["Config"].set(user["Config"].Info_StageMode, new)
def change_maa_user_info(
self, name: str, user_data: Dict[str, Dict[str, Union[str, Path, dict]]]

View File

@@ -53,7 +53,7 @@ class _MainTimer(QObject):
def long_timed_task(self):
"""长时间定期检定任务"""
Config.get_gameid()
Config.get_stage()
Config.main_window.setting.show_notice()
if Config.get(Config.update_IfAutoUpdate):
Config.main_window.setting.check_update()

View File

@@ -1450,23 +1450,28 @@ class MaaManager(QObject):
user_data["Info"]["MedicineNumb"]
) # 吃理智药数量
data["Configurations"]["Default"]["MainFunction.Stage1"] = (
user_data["Info"]["GameId"]
if user_data["Info"]["GameId"] != "-"
user_data["Info"]["Stage"]
if user_data["Info"]["Stage"] != "-"
else ""
) # 主关卡
data["Configurations"]["Default"]["MainFunction.Stage2"] = (
user_data["Info"]["GameId_1"]
if user_data["Info"]["GameId_1"] != "-"
user_data["Info"]["Stage_1"]
if user_data["Info"]["Stage_1"] != "-"
else ""
) # 备选关卡1
data["Configurations"]["Default"]["MainFunction.Stage3"] = (
user_data["Info"]["GameId_2"]
if user_data["Info"]["GameId_2"] != "-"
user_data["Info"]["Stage_2"]
if user_data["Info"]["Stage_2"] != "-"
else ""
) # 备选关卡2
data["Configurations"]["Default"]["MainFunction.Stage4"] = (
user_data["Info"]["Stage_3"]
if user_data["Info"]["Stage_3"] != "-"
else ""
) # 备选关卡3
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
user_data["Info"]["GameId_Remain"]
if user_data["Info"]["GameId_Remain"] != "-"
user_data["Info"]["Stage_Remain"]
if user_data["Info"]["Stage_Remain"] != "-"
else ""
) # 剩余理智关卡
data["Configurations"]["Default"][
@@ -1486,7 +1491,7 @@ class MaaManager(QObject):
data["Configurations"]["Default"][
"Fight.UseRemainingSanityStage"
] = (
"True" if user_data["Info"]["GameId_Remain"] != "-" else "False"
"True" if user_data["Info"]["Stage_Remain"] != "-" else "False"
) # 使用剩余理智
data["Configurations"]["Default"][
"Fight.UseExpiringMedicine"
@@ -1556,23 +1561,28 @@ class MaaManager(QObject):
user_data["Info"]["MedicineNumb"]
) # 吃理智药数量
data["Configurations"]["Default"]["MainFunction.Stage1"] = (
user_data["Info"]["GameId"]
if user_data["Info"]["GameId"] != "-"
user_data["Info"]["Stage"]
if user_data["Info"]["Stage"] != "-"
else ""
) # 主关卡
data["Configurations"]["Default"]["MainFunction.Stage2"] = (
user_data["Info"]["GameId_1"]
if user_data["Info"]["GameId_1"] != "-"
user_data["Info"]["Stage_1"]
if user_data["Info"]["Stage_1"] != "-"
else ""
) # 备选关卡1
data["Configurations"]["Default"]["MainFunction.Stage3"] = (
user_data["Info"]["GameId_2"]
if user_data["Info"]["GameId_2"] != "-"
user_data["Info"]["Stage_2"]
if user_data["Info"]["Stage_2"] != "-"
else ""
) # 备选关卡2
data["Configurations"]["Default"]["MainFunction.Stage4"] = (
user_data["Info"]["Stage_3"]
if user_data["Info"]["Stage_3"] != "-"
else ""
) # 备选关卡3
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
user_data["Info"]["GameId_Remain"]
if user_data["Info"]["GameId_Remain"] != "-"
user_data["Info"]["Stage_Remain"]
if user_data["Info"]["Stage_Remain"] != "-"
else ""
) # 剩余理智关卡
data["Configurations"]["Default"][
@@ -1586,7 +1596,7 @@ class MaaManager(QObject):
data["Configurations"]["Default"][
"Fight.UseRemainingSanityStage"
] = (
"True" if user_data["Info"]["GameId_Remain"] != "-" else "False"
"True" if user_data["Info"]["Stage_Remain"] != "-" else "False"
) # 使用剩余理智
# 基建模式

View File

@@ -547,14 +547,14 @@ class MemberManager(QWidget):
for user_setting in member.user_setting.user_manager.script_list:
user_setting.card_GameIdMode.comboBox.currentIndexChanged.disconnect(
user_setting.switch_gameid_mode
user_setting.card_StageMode.comboBox.currentIndexChanged.disconnect(
user_setting.switch_stage_mode
)
user_setting.card_GameIdMode.reLoadOptions(
user_setting.card_StageMode.reLoadOptions(
plan_list[0], plan_list[1]
)
user_setting.card_GameIdMode.comboBox.currentIndexChanged.connect(
user_setting.switch_gameid_mode
user_setting.card_StageMode.comboBox.currentIndexChanged.connect(
user_setting.switch_stage_mode
)
self.refresh_plan_info()
@@ -578,7 +578,7 @@ class MemberManager(QWidget):
member.user_setting.user_manager.user_dashboard.load_info()
for user_setting in member.user_setting.user_manager.script_list:
user_setting.switch_gameid_mode()
user_setting.switch_stage_mode()
class MemberSettingBox(QWidget):
"""脚本管理子页面组"""
@@ -1217,8 +1217,8 @@ class MemberManager(QWidget):
"""清空所有子界面"""
for sub_interface in self.script_list:
Config.gameid_refreshed.disconnect(
sub_interface.refresh_gameid
Config.stage_refreshed.disconnect(
sub_interface.refresh_stage
)
Config.PASSWORD_refreshed.disconnect(
sub_interface.refresh_password
@@ -1254,7 +1254,7 @@ class MemberManager(QWidget):
self.name = name
self.dashboard = TableWidget(self)
self.dashboard.setColumnCount(11)
self.dashboard.setColumnCount(12)
self.dashboard.setHorizontalHeaderLabels(
[
"用户名",
@@ -1266,6 +1266,7 @@ class MemberManager(QWidget):
"关卡选择",
"备选 - 1",
"备选 - 2",
"备选 - 3",
"剩余理智",
"",
]
@@ -1276,14 +1277,14 @@ class MemberManager(QWidget):
self.dashboard.horizontalHeader().setSectionResizeMode(
col, QHeaderView.ResizeMode.ResizeToContents
)
for col in range(6, 10):
for col in range(6, 11):
self.dashboard.horizontalHeader().setSectionResizeMode(
col, QHeaderView.ResizeMode.Stretch
)
self.dashboard.horizontalHeader().setSectionResizeMode(
10, QHeaderView.ResizeMode.Fixed
11, QHeaderView.ResizeMode.Fixed
)
self.dashboard.setColumnWidth(10, 32)
self.dashboard.setColumnWidth(11, 32)
self.viewLayout.addWidget(self.dashboard)
self.viewLayout.setContentsMargins(3, 0, 3, 3)
@@ -1319,7 +1320,7 @@ class MemberManager(QWidget):
else "本周剿灭未完成"
)
gameid_info = config.get_plan_info()
stage_info = config.get_plan_info()
button = PrimaryToolButton(
FluentIcon.CHEVRON_RIGHT, self
@@ -1369,74 +1370,86 @@ class MemberManager(QWidget):
self.dashboard.setItem(
int(name[3:]) - 1,
5,
QTableWidgetItem(str(gameid_info["MedicineNumb"])),
QTableWidgetItem(str(stage_info["MedicineNumb"])),
)
self.dashboard.setItem(
int(name[3:]) - 1,
6,
QTableWidgetItem(
Config.gameid_dict["ALL"]["text"][
Config.gameid_dict["ALL"]["value"].index(
gameid_info["GameId"]
Config.stage_dict["ALL"]["text"][
Config.stage_dict["ALL"]["value"].index(
stage_info["Stage"]
)
]
if gameid_info["GameId"]
in Config.gameid_dict["ALL"]["value"]
else gameid_info["GameId"]
if stage_info["Stage"]
in Config.stage_dict["ALL"]["value"]
else stage_info["Stage"]
),
)
self.dashboard.setItem(
int(name[3:]) - 1,
7,
QTableWidgetItem(
Config.gameid_dict["ALL"]["text"][
Config.gameid_dict["ALL"]["value"].index(
gameid_info["GameId_1"]
Config.stage_dict["ALL"]["text"][
Config.stage_dict["ALL"]["value"].index(
stage_info["Stage"]
)
]
if gameid_info["GameId_1"]
in Config.gameid_dict["ALL"]["value"]
else gameid_info["GameId_1"]
if stage_info["Stage"]
in Config.stage_dict["ALL"]["value"]
else stage_info["Stage"]
),
)
self.dashboard.setItem(
int(name[3:]) - 1,
8,
QTableWidgetItem(
Config.gameid_dict["ALL"]["text"][
Config.gameid_dict["ALL"]["value"].index(
gameid_info["GameId_2"]
Config.stage_dict["ALL"]["text"][
Config.stage_dict["ALL"]["value"].index(
stage_info["Stage_2"]
)
]
if gameid_info["GameId_2"]
in Config.gameid_dict["ALL"]["value"]
else gameid_info["GameId_2"]
if stage_info["Stage_2"]
in Config.stage_dict["ALL"]["value"]
else stage_info["Stage_2"]
),
)
self.dashboard.setItem(
int(name[3:]) - 1,
9,
QTableWidgetItem(
Config.stage_dict["ALL"]["text"][
Config.stage_dict["ALL"]["value"].index(
stage_info["Stage_3"]
)
]
if stage_info["Stage_3"]
in Config.stage_dict["ALL"]["value"]
else stage_info["Stage_3"]
),
)
self.dashboard.setItem(
int(name[3:]) - 1,
10,
QTableWidgetItem(
"不使用"
if gameid_info["GameId_Remain"] == "-"
if stage_info["Stage_Remain"] == "-"
else (
(
Config.gameid_dict["ALL"]["text"][
Config.gameid_dict["ALL"][
Config.stage_dict["ALL"]["text"][
Config.stage_dict["ALL"][
"value"
].index(
gameid_info["GameId_Remain"]
)
].index(stage_info["Stage_Remain"])
]
)
if gameid_info["GameId_Remain"]
in Config.gameid_dict["ALL"]["value"]
else gameid_info["GameId_Remain"]
if stage_info["Stage_Remain"]
in Config.stage_dict["ALL"]["value"]
else stage_info["Stage_Remain"]
)
),
)
self.dashboard.setCellWidget(
int(name[3:]) - 1, 10, button
int(name[3:]) - 1, 11, button
)
class UserMemberSettingBox(HeaderCardWidget):
@@ -1495,17 +1508,6 @@ class MemberManager(QWidget):
configItem=self.config.Info_Mode,
parent=self,
)
self.card_GameIdMode = NoOptionComboBoxSettingCard(
icon=FluentIcon.DICTIONARY,
title="关卡配置模式",
content="刷理智关卡号的配置模式",
value=plan_list[0],
texts=plan_list[1],
qconfig=self.config,
configItem=self.config.Info_GameIdMode,
parent=self,
)
self.card_GameIdMode.comboBox.setMinimumWidth(0)
self.card_Server = ComboBoxSettingCard(
icon=FluentIcon.PROJECTOR,
title="服务器",
@@ -1602,48 +1604,69 @@ class MemberManager(QWidget):
parent=self,
)
self.card_SeriesNumb.comboBox.setMinimumWidth(150)
self.card_GameId = EditableComboBoxWithPlanSettingCard(
self.card_StageMode = NoOptionComboBoxSettingCard(
icon=FluentIcon.DICTIONARY,
title="关卡配置模式",
content="刷理智关卡号的配置模式",
value=plan_list[0],
texts=plan_list[1],
qconfig=self.config,
configItem=self.config.Info_StageMode,
parent=self,
)
self.card_StageMode.comboBox.setMinimumWidth(150)
self.card_Stage = EditableComboBoxWithPlanSettingCard(
icon=FluentIcon.GAME,
title="关卡选择",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
value=Config.stage_dict["ALL"]["value"],
texts=Config.stage_dict["ALL"]["text"],
qconfig=self.config,
configItem=self.config.Info_GameId,
configItem=self.config.Info_Stage,
parent=self,
)
self.card_GameId_1 = EditableComboBoxWithPlanSettingCard(
self.card_Stage_1 = EditableComboBoxWithPlanSettingCard(
icon=FluentIcon.GAME,
title="备选关卡 - 1",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
value=Config.stage_dict["ALL"]["value"],
texts=Config.stage_dict["ALL"]["text"],
qconfig=self.config,
configItem=self.config.Info_GameId_1,
configItem=self.config.Info_Stage_1,
parent=self,
)
self.card_GameId_2 = EditableComboBoxWithPlanSettingCard(
self.card_Stage_2 = EditableComboBoxWithPlanSettingCard(
icon=FluentIcon.GAME,
title="备选关卡 - 2",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
value=Config.stage_dict["ALL"]["value"],
texts=Config.stage_dict["ALL"]["text"],
qconfig=self.config,
configItem=self.config.Info_GameId_2,
configItem=self.config.Info_Stage_2,
parent=self,
)
self.card_GameId_Remain = (
self.card_Stage_3 = EditableComboBoxWithPlanSettingCard(
icon=FluentIcon.GAME,
title="备选关卡 - 3",
content="按下回车以添加自定义关卡号",
value=Config.stage_dict["ALL"]["value"],
texts=Config.stage_dict["ALL"]["text"],
qconfig=self.config,
configItem=self.config.Info_Stage_3,
parent=self,
)
self.card_Stage_Remain = (
EditableComboBoxWithPlanSettingCard(
icon=FluentIcon.GAME,
title="剩余理智关卡",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
value=Config.stage_dict["ALL"]["value"],
texts=[
"不使用" if _ == "当前/上次" else _
for _ in Config.gameid_dict["ALL"]["text"]
for _ in Config.stage_dict["ALL"]["text"]
],
qconfig=self.config,
configItem=self.config.Info_GameId_Remain,
configItem=self.config.Info_Stage_Remain,
parent=self,
)
)
@@ -1822,7 +1845,6 @@ class MemberManager(QWidget):
h1_layout.addWidget(self.card_Id)
h2_layout = QHBoxLayout()
h2_layout.addWidget(self.card_Mode)
h2_layout.addWidget(self.card_GameIdMode)
h2_layout.addWidget(self.card_Server)
h3_layout = QHBoxLayout()
h3_layout.addWidget(self.card_Status)
@@ -1838,11 +1860,14 @@ class MemberManager(QWidget):
h6_layout.addWidget(self.card_MedicineNumb)
h6_layout.addWidget(self.card_SeriesNumb)
h7_layout = QHBoxLayout()
h7_layout.addWidget(self.card_GameId)
h7_layout.addWidget(self.card_GameId_1)
h7_layout.addWidget(self.card_StageMode)
h7_layout.addWidget(self.card_Stage)
h8_layout = QHBoxLayout()
h8_layout.addWidget(self.card_GameId_2)
h8_layout.addWidget(self.card_GameId_Remain)
h8_layout.addWidget(self.card_Stage_1)
h8_layout.addWidget(self.card_Stage_2)
h9_layout = QHBoxLayout()
h9_layout.addWidget(self.card_Stage_3)
h9_layout.addWidget(self.card_Stage_Remain)
Layout = QVBoxLayout()
Layout.addLayout(h1_layout)
@@ -1854,6 +1879,7 @@ class MemberManager(QWidget):
Layout.addLayout(h6_layout)
Layout.addLayout(h7_layout)
Layout.addLayout(h8_layout)
Layout.addLayout(h9_layout)
Layout.addWidget(self.card_Skland)
Layout.addWidget(self.card_TaskSet)
Layout.addWidget(self.card_NotifySet)
@@ -1878,14 +1904,14 @@ class MemberManager(QWidget):
)
self.card_TaskSet.clicked.connect(self.set_task)
self.card_NotifySet.clicked.connect(self.set_notify)
self.card_GameIdMode.comboBox.currentIndexChanged.connect(
self.switch_gameid_mode
self.card_StageMode.comboBox.currentIndexChanged.connect(
self.switch_stage_mode
)
Config.gameid_refreshed.connect(self.refresh_gameid)
Config.stage_refreshed.connect(self.refresh_stage)
Config.PASSWORD_refreshed.connect(self.refresh_password)
self.switch_mode()
self.switch_gameid_mode()
self.switch_stage_mode()
self.switch_infrastructure()
def switch_mode(self) -> None:
@@ -1904,37 +1930,39 @@ class MemberManager(QWidget):
self.card_Annihilation.button.setVisible(True)
self.card_Routine.setVisible(True)
def switch_gameid_mode(self) -> None:
def switch_stage_mode(self) -> None:
for card, name in zip(
[
self.card_MedicineNumb,
self.card_SeriesNumb,
self.card_GameId,
self.card_GameId_1,
self.card_GameId_2,
self.card_GameId_Remain,
self.card_Stage,
self.card_Stage_1,
self.card_Stage_2,
self.card_Stage_3,
self.card_Stage_Remain,
],
[
"MedicineNumb",
"SeriesNumb",
"GameId",
"GameId_1",
"GameId_2",
"GameId_Remain",
"Stage",
"Stage_1",
"Stage_2",
"Stage_3",
"Stage_Remain",
],
):
card.switch_mode(
self.config.get(self.config.Info_GameIdMode)[:2]
self.config.get(self.config.Info_StageMode)[:2]
)
if (
self.config.get(self.config.Info_GameIdMode)
self.config.get(self.config.Info_StageMode)
!= "固定"
):
card.change_plan(
Config.plan_dict[
self.config.get(self.config.Info_GameIdMode)
self.config.get(self.config.Info_StageMode)
]["Config"].get_current_info(name)
)
@@ -1959,26 +1987,27 @@ class MemberManager(QWidget):
"自定义基建配置文件未生效"
)
def refresh_gameid(self):
def refresh_stage(self):
self.card_GameId.reLoadOptions(
Config.gameid_dict["ALL"]["value"],
Config.gameid_dict["ALL"]["text"],
self.card_Stage.reLoadOptions(
Config.stage_dict["ALL"]["value"],
Config.stage_dict["ALL"]["text"],
)
self.card_GameId_1.reLoadOptions(
Config.gameid_dict["ALL"]["value"],
Config.gameid_dict["ALL"]["text"],
self.card_Stage_1.reLoadOptions(
Config.stage_dict["ALL"]["value"],
Config.stage_dict["ALL"]["text"],
)
self.card_GameId_2.reLoadOptions(
Config.gameid_dict["ALL"]["value"],
Config.gameid_dict["ALL"]["text"],
self.card_Stage_2.reLoadOptions(
Config.stage_dict["ALL"]["value"],
Config.stage_dict["ALL"]["text"],
)
self.card_GameId_Remain.reLoadOptions(
Config.gameid_dict["ALL"]["value"],
[
"不使用" if _ == "当前/上次" else _
for _ in Config.gameid_dict["ALL"]["text"]
],
self.card_Stage_3.reLoadOptions(
Config.stage_dict["ALL"]["value"],
Config.stage_dict["ALL"]["text"],
)
self.card_Stage_Remain.reLoadOptions(
Config.stage_dict["ALL"]["value"],
Config.stage_dict["ALL"]["text"],
)
def refresh_password(self):

View File

@@ -324,7 +324,7 @@ class PlanManager(QWidget):
"""清空所有子界面"""
for sub_interface in self.script_list:
Config.gameid_refreshed.disconnect(sub_interface.refresh_gameid)
Config.stage_refreshed.disconnect(sub_interface.refresh_stage)
self.stackedWidget.removeWidget(sub_interface)
sub_interface.deleteLater()
self.script_list.clear()
@@ -372,7 +372,7 @@ class PlanManager(QWidget):
self.table = TableWidget(self)
self.table.setColumnCount(8)
self.table.setRowCount(6)
self.table.setRowCount(7)
self.table.setHorizontalHeaderLabels(
["全局", "周一", "周二", "周三", "周四", "周五", "周六", "周日"]
)
@@ -383,6 +383,7 @@ class PlanManager(QWidget):
"关卡选择",
"备选 - 1",
"备选 - 2",
"备选 - 3",
"剩余理智",
]
)
@@ -392,7 +393,7 @@ class PlanManager(QWidget):
self.table.horizontalHeader().setSectionResizeMode(
col, QHeaderView.ResizeMode.Stretch
)
for row in range(6):
for row in range(7):
self.table.verticalHeader().setSectionResizeMode(
row, QHeaderView.ResizeMode.ResizeToContents
)
@@ -427,21 +428,21 @@ class PlanManager(QWidget):
configItem=configItem,
parent=self,
)
elif name == "GameId_Remain":
elif name == "Stage_Remain":
self.item_dict[group][name] = EditableComboBoxSetting(
value=Config.gameid_dict[group]["value"],
value=Config.stage_dict[group]["value"],
texts=[
"不使用" if _ == "当前/上次" else _
for _ in Config.gameid_dict[group]["text"]
for _ in Config.stage_dict[group]["text"]
],
qconfig=self.config,
configItem=configItem,
parent=self,
)
elif "GameId" in name:
elif "Stage" in name:
self.item_dict[group][name] = EditableComboBoxSetting(
value=Config.gameid_dict[group]["value"],
texts=Config.gameid_dict[group]["text"],
value=Config.stage_dict[group]["value"],
texts=Config.stage_dict[group]["text"],
qconfig=self.config,
configItem=configItem,
parent=self,
@@ -459,7 +460,7 @@ class PlanManager(QWidget):
self.viewLayout.setContentsMargins(3, 0, 3, 3)
self.card_Mode.comboBox.currentIndexChanged.connect(self.switch_mode)
Config.gameid_refreshed.connect(self.refresh_gameid)
Config.stage_refreshed.connect(self.refresh_stage)
self.switch_mode()
@@ -473,25 +474,25 @@ class PlanManager(QWidget):
== (self.config.get(self.config.Info_Mode) == "ALL")
)
def refresh_gameid(self):
def refresh_stage(self):
for group, name_dict in self.item_dict.items():
for name, setting_item in name_dict.items():
if name == "GameId_Remain":
if name == "Stage_Remain":
setting_item.reLoadOptions(
Config.gameid_dict[group]["value"],
Config.stage_dict[group]["value"],
[
"不使用" if _ == "当前/上次" else _
for _ in Config.gameid_dict[group]["text"]
for _ in Config.stage_dict[group]["text"]
],
)
elif "GameId" in name:
elif "Stage" in name:
setting_item.reLoadOptions(
Config.gameid_dict[group]["value"],
Config.gameid_dict[group]["text"],
Config.stage_dict[group]["value"],
Config.stage_dict[group]["text"],
)

View File

@@ -24,6 +24,7 @@
"MainFunction.Stage1": "" #主关卡
"MainFunction.Stage2": "" #备选关卡1
"MainFunction.Stage3": "" #备选关卡2
"MainFunction.Stage4": "" #备选关卡3
"Fight.RemainingSanityStage": "Annihilation" #剩余理智关卡
"MainFunction.Series.Quantity": "1" #连战次数
"Penguin.IsDrGrandet": "True" #博朗台模式

View File

@@ -1,6 +1,14 @@
{
"main_version": "4.4.0.2",
"main_version": "4.4.0.3",
"version_info": {
"4.4.0.3": {
"修复BUG": [
"适配 MAA 备选关卡字段修改"
],
"程序优化": [
"`GameId`字段改为 `Stage`,与 MAA 保持一致"
]
},
"4.4.0.2": {
"新增功能": [
"进一步适配三月七相关配置项"