feat: 适配6周年游戏变动的优化

- 用户设置中新增连战次数与剩余理智关卡两项配置项
- 支持自动代理时更新MAA
- 移除增效任务
This commit is contained in:
DLmaster361
2025-05-01 21:31:09 +08:00
parent b51a57a6ee
commit 924a5fea0b
6 changed files with 417 additions and 183 deletions

View File

@@ -409,27 +409,24 @@ class MaaConfig(QConfig):
"ExitEmulator",
OptionsValidator(["NoAction", "ExitGame", "ExitEmulator"]),
)
self.RunSet_EnhanceTask = OptionsConfigItem(
"RunSet",
"EnhanceTask",
"None",
OptionsValidator(["None", "KillADB", "KillEmulator", "KillADB&Emulator"]),
)
self.RunSet_ProxyTimesLimit = RangeConfigItem(
"RunSet", "ProxyTimesLimit", 0, RangeValidator(0, 1024)
)
self.RunSet_RunTimesLimit = RangeConfigItem(
"RunSet", "RunTimesLimit", 3, RangeValidator(1, 1024)
)
self.RunSet_AnnihilationTimeLimit = RangeConfigItem(
"RunSet", "AnnihilationTimeLimit", 40, RangeValidator(1, 1024)
)
self.RunSet_RoutineTimeLimit = RangeConfigItem(
"RunSet", "RoutineTimeLimit", 10, RangeValidator(1, 1024)
)
self.RunSet_RunTimesLimit = RangeConfigItem(
"RunSet", "RunTimesLimit", 3, RangeValidator(1, 1024)
)
self.RunSet_AnnihilationWeeklyLimit = ConfigItem(
"RunSet", "AnnihilationWeeklyLimit", False, BoolValidator()
)
self.RunSet_AutoUpdateMaa = ConfigItem(
"RunSet", "AutoUpdateMaa", False, BoolValidator()
)
def toDict(self, serialize=True):
"""convert config items to `dict`"""
@@ -521,17 +518,22 @@ class MaaUserConfig(QConfig):
"Info", "Annihilation", False, BoolValidator()
)
self.Info_Routine = ConfigItem("Info", "Routine", False, BoolValidator())
self.Info_Infrastructure = ConfigItem(
"Info", "Infrastructure", False, BoolValidator()
self.Info_InfrastMode = OptionsConfigItem(
"Info",
"InfrastMode",
"Normal",
OptionsValidator(["Normal", "Rotation", "Custom"]),
)
self.Info_Password = ConfigItem("Info", "Password", "")
self.Info_Notes = ConfigItem("Info", "Notes", "")
self.Info_MedicineNumb = ConfigItem(
"Info", "MedicineNumb", 0, RangeValidator(0, 1024)
)
self.Info_SeriesNumb = ConfigItem("Info", "SeriesNumb", 1, RangeValidator(1, 6))
self.Info_GameId = ConfigItem("Info", "GameId", "-")
self.Info_GameId_1 = ConfigItem("Info", "GameId_1", "-")
self.Info_GameId_2 = ConfigItem("Info", "GameId_2", "-")
self.Info_GameId_Remain = ConfigItem("Info", "GameId_Remain", "-")
self.Data_LastProxyDate = ConfigItem("Data", "LastProxyDate", "2000-01-01")
self.Data_LastAnnihilationDate = ConfigItem(
@@ -541,6 +543,9 @@ class MaaUserConfig(QConfig):
"Data", "ProxyTimes", 0, RangeValidator(0, 1024)
)
self.Data_IfPassCheck = ConfigItem("Data", "IfPassCheck", True, BoolValidator())
self.Data_CustomInfrastPlanIndex = ConfigItem(
"Data", "CustomInfrastPlanIndex", "0"
)
def toDict(self, serialize=True):
"""convert config items to `dict`"""
@@ -609,7 +614,7 @@ class MaaUserConfig(QConfig):
class AppConfig(GlobalConfig):
VERSION = "4.3.5.2"
VERSION = "4.3.5.3"
gameid_refreshed = Signal()
PASSWORD_refreshed = Signal()
@@ -1289,6 +1294,10 @@ class AppConfig(GlobalConfig):
user_config.set(
user_config.Data_IfPassCheck, info["Config"]["Data"]["IfPassCheck"]
)
user_config.set(
user_config.Data_CustomInfrastPlanIndex,
info["Config"]["Data"]["CustomInfrastPlanIndex"],
)
self.user_info_changed.emit()

View File

@@ -91,6 +91,7 @@ class MaaManager(QObject):
self.interrupt.connect(self.quit_monitor)
self.maa_version = None
self.maa_update_package = ""
self.set = config["Config"].toDict()
self.data = {}
@@ -345,26 +346,23 @@ class MaaManager(QObject):
== "True"
)
# 增强任务:任务开始前强杀ADB
if "ADB" in self.set["RunSet"]["EnhanceTask"]:
System.kill_process(self.ADB_path)
else:
try:
subprocess.run(
[self.ADB_path, "disconnect", self.ADB_address],
creationflags=subprocess.CREATE_NO_WINDOW,
)
except subprocess.CalledProcessError as e:
# 忽略错误,因为可能本来就没有连接
logger.warning(f"{self.name} | 释放ADB时出现异常{e}")
except Exception as e:
logger.error(f"{self.name} | 释放ADB时出现异常{e}")
self.push_info_bar.emit(
"error",
"释放ADB时出现异常",
"请检查MAA中ADB路径设置",
-1,
)
# 任务开始前释放ADB
try:
subprocess.run(
[self.ADB_path, "disconnect", self.ADB_address],
creationflags=subprocess.CREATE_NO_WINDOW,
)
except subprocess.CalledProcessError as e:
# 忽略错误,因为可能本来就没有连接
logger.warning(f"{self.name} | 释放ADB时出现异常{e}")
except Exception as e:
logger.error(f"{self.name} | 释放ADB时出现异常{e}")
self.push_info_bar.emit(
"error",
"释放ADB时出现异常",
"请检查MAA中ADB路径设置",
-1,
)
if self.if_open_emulator_process:
try:
@@ -395,13 +393,37 @@ class MaaManager(QObject):
self.start_monitor(start_time, mode_book[mode])
if self.maa_result == "Success!":
# 标记任务完成
run_book[mode] = True
# 从配置文件中解析所需信息
with self.maa_set_path.open(
mode="r", encoding="utf-8"
) as f:
data = json.load(f)
user_data["Data"]["CustomInfrastPlanIndex"] = data[
"Configurations"
]["Default"]["Infrast.CustomInfrastPlanIndex"]
if (
data["Global"]["VersionUpdate.package"]
and (
self.maa_root_path
/ data["Global"]["VersionUpdate.package"]
).exists()
):
self.maa_update_package = data["Global"][
"VersionUpdate.package"
]
logger.info(
f"{self.name} | 用户: {user[0]} - MAA进程完成代理任务"
)
run_book[mode] = True
self.update_log_text.emit(
"检测到MAA进程完成代理任务\n正在等待相关程序结束\n请等待10s"
)
for _ in range(10):
if self.isInterruptionRequested:
break
@@ -418,13 +440,29 @@ class MaaManager(QObject):
# 无命令行中止MAA与其子程序
System.kill_process(self.maa_exe_path)
if "Emulator" in self.set["RunSet"]["EnhanceTask"]:
System.kill_process(self.emulator_path)
else:
self.emulator_process.terminate()
self.emulator_process.wait()
# 中止模拟器进程
self.emulator_process.terminate()
self.emulator_process.wait()
self.if_open_emulator = True
# 从配置文件中解析所需信息
with self.maa_set_path.open(
mode="r", encoding="utf-8"
) as f:
data = json.load(f)
if (
data["Global"]["VersionUpdate.package"]
and (
self.maa_root_path
/ data["Global"]["VersionUpdate.package"]
).exists()
):
self.maa_update_package = data["Global"][
"VersionUpdate.package"
]
print(self.maa_update_package)
# 推送异常通知
Notify.push_plyer(
"用户自动代理出现异常!",
@@ -440,34 +478,52 @@ class MaaManager(QObject):
# 移除静默进程标记
Config.silence_list.remove(self.emulator_path)
# 增强任务:任务结束后强杀ADB和模拟器或释放进程
if "ADB" in self.set["RunSet"]["EnhanceTask"]:
System.kill_process(self.ADB_path)
else:
try:
subprocess.run(
[self.ADB_path, "disconnect", self.ADB_address],
creationflags=subprocess.CREATE_NO_WINDOW,
)
except subprocess.CalledProcessError as e:
# 忽略错误,因为可能本来就没有连接
logger.warning(f"{self.name} | 释放ADB时出现异常{e}")
except Exception as e:
logger.error(f"{self.name} | 释放ADB时出现异常{e}")
self.push_info_bar.emit(
"error",
"释放ADB时出现异常",
"请检查MAA中ADB路径设置",
-1,
)
# 任务结束后释放ADB
try:
subprocess.run(
[self.ADB_path, "disconnect", self.ADB_address],
creationflags=subprocess.CREATE_NO_WINDOW,
)
except subprocess.CalledProcessError as e:
# 忽略错误,因为可能本来就没有连接
logger.warning(f"{self.name} | 释放ADB时出现异常{e}")
except Exception as e:
logger.error(f"{self.name} | 释放ADB时出现异常{e}")
self.push_info_bar.emit(
"error",
"释放ADB时出现异常",
"请检查MAA中ADB路径设置",
-1,
)
# 任务结束后再次手动中止模拟器进程,防止退出不彻底
if self.if_kill_emulator:
if "Emulator" in self.set["RunSet"]["EnhanceTask"]:
System.kill_process(self.emulator_path)
else:
self.emulator_process.terminate()
self.emulator_process.wait()
self.emulator_process.terminate()
self.emulator_process.wait()
self.if_open_emulator = True
# 执行MAA解压更新动作
if self.maa_update_package:
logger.info(
f"{self.name} | 检测到MAA更新正在执行更新动作"
)
self.update_log_text.emit(
f"检测到MAA存在更新\nMAA正在执行更新动作\n请等待10s"
)
self.set_maa("更新MAA", None)
subprocess.Popen(
[self.maa_exe_path],
creationflags=subprocess.CREATE_NO_WINDOW,
)
for _ in range(10):
if self.isInterruptionRequested:
break
time.sleep(1)
System.kill_process(self.maa_exe_path)
logger.info(f"{self.name} | 更新动作结束")
# 记录剿灭情况
if (
mode == "Annihilation"
@@ -783,7 +839,7 @@ class MaaManager(QObject):
self.update_log_text.emit("".join(logs))
# 获取MAA版本号
if not self.maa_version:
if not self.set["RunSet"]["AutoUpdateMaa"] and not self.maa_version:
section_match = re.search(r"={35}(.*?)={35}", log, re.DOTALL)
if section_match:
@@ -895,7 +951,7 @@ class MaaManager(QObject):
"""配置MAA运行参数"""
logger.info(f"{self.name} | 配置MAA运行参数: {mode}/{index}")
if "设置MAA" not in self.mode:
if "设置MAA" not in self.mode and "更新MAA" not in mode:
user_data = self.data[index]["Config"]
# 配置MAA前关闭可能未正常退出的MAA进程
@@ -910,7 +966,7 @@ class MaaManager(QObject):
self.config_path / "Default/gui.json",
self.maa_set_path,
)
elif (mode == "设置MAA_全局") or (
elif (mode in ["设置MAA_全局", "更新MAA"]) or (
("自动代理" in mode or "人工排查" in mode)
and user_data["Info"]["Mode"] == "简洁"
):
@@ -937,7 +993,7 @@ class MaaManager(QObject):
with self.maa_set_path.open(mode="r", encoding="utf-8") as f:
data = json.load(f)
if "设置MAA" not in mode and (
if ("设置MAA" not in self.mode and "更新MAA" not in mode) and (
(
user_data["Info"]["Mode"] == "简洁"
and user_data["Info"]["Server"] == "Bilibili"
@@ -985,8 +1041,8 @@ class MaaManager(QObject):
data["Configurations"]["Default"][
"Start.RunDirectly"
] = "True" # 启动MAA后直接运行
data["Configurations"]["Default"]["Start.OpenEmulatorAfterLaunch"] = (
"True" if self.if_open_emulator else "False"
data["Configurations"]["Default"]["Start.OpenEmulatorAfterLaunch"] = str(
self.if_open_emulator
) # 启动MAA后自动开启模拟器
if Config.get(Config.function_IfSilence):
@@ -1011,9 +1067,9 @@ class MaaManager(QObject):
data["Global"][
"VersionUpdate.ScheduledUpdateCheck"
] = "False" # 定时检查更新
data["Global"][
"VersionUpdate.AutoDownloadUpdatePackage"
] = "False" # 自动下载更新包
data["Global"]["VersionUpdate.AutoDownloadUpdatePackage"] = str(
self.set["RunSet"]["AutoUpdateMaa"]
) # 自动下载更新包
data["Global"][
"VersionUpdate.AutoInstallUpdatePackage"
] = "False" # 自动安装更新包
@@ -1023,6 +1079,16 @@ class MaaManager(QObject):
"Server"
] # 客户端类型
# 整理任务顺序
data["Configurations"]["Default"]["TaskQueue.Order.WakeUp"] = "0"
data["Configurations"]["Default"]["TaskQueue.Order.Recruiting"] = "1"
data["Configurations"]["Default"]["TaskQueue.Order.Base"] = "2"
data["Configurations"]["Default"]["TaskQueue.Order.Combat"] = "3"
data["Configurations"]["Default"]["TaskQueue.Order.Mall"] = "4"
data["Configurations"]["Default"]["TaskQueue.Order.Mission"] = "5"
data["Configurations"]["Default"]["TaskQueue.Order.AutoRoguelike"] = "6"
data["Configurations"]["Default"]["TaskQueue.Order.Reclamation"] = "7"
if "剿灭" in mode:
data["Configurations"]["Default"][
@@ -1133,55 +1199,47 @@ class MaaManager(QObject):
if user_data["Info"]["GameId_2"] != "-"
else ""
) # 备选关卡2
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
user_data["Info"]["GameId_Remain"]
if user_data["Info"]["GameId_Remain"] != "-"
else ""
) # 剩余理智关卡
data["Configurations"]["Default"][
"Fight.RemainingSanityStage"
] = "" # 剩余理智关卡
# 连战次数
if user_data["Info"]["GameId"] == "1-7":
data["Configurations"]["Default"][
"MainFunction.Series.Quantity"
] = "6"
else:
data["Configurations"]["Default"][
"MainFunction.Series.Quantity"
] = "1"
"MainFunction.Series.Quantity"
] = str(
user_data["Info"]["SeriesNumb"]
) # 连战次数
data["Configurations"]["Default"][
"Penguin.IsDrGrandet"
] = "False" # 博朗台模式
data["Configurations"]["Default"][
"GUI.CustomStageCode"
] = "True" # 手动输入关卡名
# 备选关卡
if (
user_data["Info"]["GameId_1"] == "-"
and user_data["Info"]["GameId_2"] == "-"
):
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "False"
else:
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "True"
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "True" # 备选关卡
data["Configurations"]["Default"][
"Fight.UseRemainingSanityStage"
] = "False" # 使用剩余理智
] = "True" # 使用剩余理智
data["Configurations"]["Default"][
"Fight.UseExpiringMedicine"
] = "True" # 无限吃48小时内过期的理智药
# 自定义基建配置
if user_data["Info"]["Infrastructure"]:
if user_data["Info"]["InfrastMode"] == "Custom":
if (
self.data[index]["Path"]
/ "Infrastructure/infrastructure.json"
).exists():
data["Configurations"]["Default"][
"Infrast.CustomInfrastEnabled"
] = "True" # 启用自定义基建配置
"Infrast.InfrastMode"
] = "Custom" # 基建模式
data["Configurations"]["Default"][
"Infrast.CustomInfrastPlanIndex"
] = "1" # 自定义基建配置索引
] = user_data["Data"][
"CustomInfrastPlanIndex"
] # 自定义基建配置索引
data["Configurations"]["Default"][
"Infrast.DefaultInfrast"
] = "user_defined" # 内置配置
@@ -1206,11 +1264,13 @@ class MaaManager(QObject):
)
data["Configurations"]["Default"][
"Infrast.CustomInfrastEnabled"
] = "False" # 禁用自定义基建配置
] = "Normal" # 基建模式
else:
data["Configurations"]["Default"][
"Infrast.CustomInfrastEnabled"
] = "False" # 禁用自定义基建配置
"Infrast.InfrastMode"
] = user_data["Info"][
"InfrastMode"
] # 基建模式
elif user_data["Info"]["Mode"] == "详细":
@@ -1243,19 +1303,22 @@ class MaaManager(QObject):
if user_data["Info"]["GameId_2"] != "-"
else ""
) # 备选关卡2
# 备选关卡
if (
user_data["Info"]["GameId_1"] == "-"
and user_data["Info"]["GameId_2"] == "-"
):
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "False"
else:
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "True"
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
user_data["Info"]["GameId_Remain"]
if user_data["Info"]["GameId_Remain"] != "-"
else ""
) # 剩余理智关卡
data["Configurations"]["Default"][
"MainFunction.Series.Quantity"
] = str(
user_data["Info"]["SeriesNumb"]
) # 连战次数
data["Configurations"]["Default"][
"GUI.UseAlternateStage"
] = "True" # 备选关卡
data["Configurations"]["Default"][
"Fight.UseRemainingSanityStage"
] = "True" # 使用剩余理智
# 人工排查配置
elif "人工排查" in mode:
@@ -1273,8 +1336,8 @@ class MaaManager(QObject):
data["Global"]["GUI.UseTray"] = "True" # 显示托盘图标
data["Global"]["GUI.MinimizeToTray"] = "True" # 最小化时隐藏至托盘
data["Configurations"]["Default"]["Start.OpenEmulatorAfterLaunch"] = (
"True" if self.if_open_emulator else "False"
data["Configurations"]["Default"]["Start.OpenEmulatorAfterLaunch"] = str(
self.if_open_emulator
) # 启动MAA后自动开启模拟器
# 账号切换
@@ -1388,8 +1451,63 @@ class MaaManager(QObject):
"TaskQueue.Reclamation.IsChecked"
] = "False" # 生息演算
elif mode == "更新MAA":
data["Current"] = "Default" # 切换配置
for i in range(1, 9):
data["Global"][f"Timer.Timer{i}"] = "False" # 时间设置
data["Configurations"]["Default"][
"MainFunction.PostActions"
] = "0" # 完成后无动作
data["Configurations"]["Default"][
"Start.RunDirectly"
] = "False" # 启动MAA后直接运行
data["Configurations"]["Default"][
"Start.OpenEmulatorAfterLaunch"
] = "False" # 启动MAA后自动开启模拟器
data["Global"]["Start.MinimizeDirectly"] = "True" # 启动MAA后直接最小化
data["Global"]["GUI.UseTray"] = "True" # 显示托盘图标
data["Global"]["GUI.MinimizeToTray"] = "True" # 最小化时隐藏至托盘
data["Global"][
"VersionUpdate.package"
] = self.maa_update_package # 更新包路径
data["Global"][
"VersionUpdate.ScheduledUpdateCheck"
] = "False" # 定时检查更新
data["Global"][
"VersionUpdate.AutoDownloadUpdatePackage"
] = "False" # 自动下载更新包
data["Global"][
"VersionUpdate.AutoInstallUpdatePackage"
] = "True" # 自动安装更新包
data["Configurations"]["Default"][
"TaskQueue.WakeUp.IsChecked"
] = "False" # 开始唤醒
data["Configurations"]["Default"][
"TaskQueue.Recruiting.IsChecked"
] = "False" # 自动公招
data["Configurations"]["Default"][
"TaskQueue.Base.IsChecked"
] = "False" # 基建换班
data["Configurations"]["Default"][
"TaskQueue.Combat.IsChecked"
] = "False" # 刷理智
data["Configurations"]["Default"][
"TaskQueue.Mission.IsChecked"
] = "False" # 领取奖励
data["Configurations"]["Default"][
"TaskQueue.Mall.IsChecked"
] = "False" # 获取信用及购物
data["Configurations"]["Default"][
"TaskQueue.AutoRoguelike.IsChecked"
] = "False" # 自动肉鸽
data["Configurations"]["Default"][
"TaskQueue.Reclamation.IsChecked"
] = "False" # 生息演算
# 启动模拟器仅生效一次
if "设置MAA" not in mode and self.if_open_emulator:
if "设置MAA" not in mode and "更新MAA" not in mode and self.if_open_emulator:
self.if_open_emulator = False
# 覆写配置文件

View File

@@ -621,6 +621,53 @@ class PushAndSwitchButtonSettingCard(SettingCard):
self.switchButton.setText("" if isChecked else "")
class PushAndComboBoxSettingCard(SettingCard):
"""Setting card with push & combo box"""
clicked = Signal()
def __init__(
self,
icon: Union[str, QIcon, FluentIconBase],
title: str,
content: Union[str, None],
text: str,
texts: List[str],
qconfig: QConfig,
configItem: OptionsConfigItem,
parent=None,
):
super().__init__(icon, title, content, parent)
self.qconfig = qconfig
self.configItem = configItem
self.comboBox = ComboBox(self)
self.button = PushButton(text, self)
self.hBoxLayout.addWidget(self.button, 0, Qt.AlignRight)
self.hBoxLayout.addWidget(self.comboBox, 0, Qt.AlignRight)
self.hBoxLayout.addSpacing(16)
self.button.clicked.connect(self.clicked)
self.optionToText = {o: t for o, t in zip(configItem.options, texts)}
for text, option in zip(texts, configItem.options):
self.comboBox.addItem(text, userData=option)
self.comboBox.setCurrentText(self.optionToText[self.qconfig.get(configItem)])
self.comboBox.currentIndexChanged.connect(self._onCurrentIndexChanged)
configItem.valueChanged.connect(self.setValue)
def _onCurrentIndexChanged(self, index: int):
self.qconfig.set(self.configItem, self.comboBox.itemData(index))
def setValue(self, value):
if value not in self.optionToText:
return
self.comboBox.setCurrentText(self.optionToText[value])
self.qconfig.set(self.configItem, value)
class SpinBoxSettingCard(SettingCard):
"""Setting card with SpinBox"""

View File

@@ -69,6 +69,7 @@ from .Widget import (
ComboBoxSettingCard,
SwitchSettingCard,
PushAndSwitchButtonSettingCard,
PushAndComboBoxSettingCard,
)
@@ -613,21 +614,7 @@ class MemberManager(QWidget):
configItem=self.config.RunSet_TaskTransitionMethod,
parent=self,
)
self.card_EnhanceTask = ComboBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="自动代理增效任务",
content="自动代理时的额外操作,此操作无法区分多开模拟器,可能会干扰其他任务,也可能关闭您正在使用的模拟器",
texts=[
"禁用",
"强制关闭ADB",
"强制关闭所有模拟器",
"强制关闭ADB和所有模拟器",
],
qconfig=self.config,
configItem=self.config.RunSet_EnhanceTask,
parent=self,
)
self.ProxyTimesLimit = SpinBoxSettingCard(
self.card_ProxyTimesLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="用户单日代理次数上限",
content="当用户本日代理成功次数达到该阈值时跳过代理阈值为“0”时视为无代理次数上限",
@@ -636,25 +623,7 @@ class MemberManager(QWidget):
configItem=self.config.RunSet_ProxyTimesLimit,
parent=self,
)
self.AnnihilationTimeLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="剿灭代理超时限制",
content="MAA日志无变化时间超过该阈值视为超时单位为分钟",
range=(1, 1024),
qconfig=self.config,
configItem=self.config.RunSet_AnnihilationTimeLimit,
parent=self,
)
self.RoutineTimeLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="自动代理超时限制",
content="MAA日志无变化时间超过该阈值视为超时单位为分钟",
range=(1, 1024),
qconfig=self.config,
configItem=self.config.RunSet_RoutineTimeLimit,
parent=self,
)
self.RunTimesLimit = SpinBoxSettingCard(
self.card_RunTimesLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="代理重试次数限制",
content="若超过该次数限制仍未完成代理,视为代理失败",
@@ -663,7 +632,25 @@ class MemberManager(QWidget):
configItem=self.config.RunSet_RunTimesLimit,
parent=self,
)
self.AnnihilationWeeklyLimit = SwitchSettingCard(
self.card_AnnihilationTimeLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="剿灭代理超时限制",
content="MAA日志无变化时间超过该阈值视为超时单位为分钟",
range=(1, 1024),
qconfig=self.config,
configItem=self.config.RunSet_AnnihilationTimeLimit,
parent=self,
)
self.card_RoutineTimeLimit = SpinBoxSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="自动代理超时限制",
content="MAA日志无变化时间超过该阈值视为超时单位为分钟",
range=(1, 1024),
qconfig=self.config,
configItem=self.config.RunSet_RoutineTimeLimit,
parent=self,
)
self.card_AnnihilationWeeklyLimit = SwitchSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="每周剿灭仅执行到上限",
content="每周剿灭模式执行到上限,本周剩下时间不再执行剿灭任务",
@@ -671,16 +658,24 @@ class MemberManager(QWidget):
configItem=self.config.RunSet_AnnihilationWeeklyLimit,
parent=self,
)
self.card_AutoUpdateMaa = SwitchSettingCard(
icon=FluentIcon.PAGE_RIGHT,
title="自动代理时自动更新MAA",
content="执行自动代理任务时自动更新MAA关闭后仍会进行MAA版本检查",
qconfig=self.config,
configItem=self.config.RunSet_AutoUpdateMaa,
parent=self,
)
widget = QWidget()
Layout = QVBoxLayout(widget)
Layout.addWidget(self.card_TaskTransitionMethod)
Layout.addWidget(self.card_EnhanceTask)
Layout.addWidget(self.ProxyTimesLimit)
Layout.addWidget(self.AnnihilationTimeLimit)
Layout.addWidget(self.RoutineTimeLimit)
Layout.addWidget(self.RunTimesLimit)
Layout.addWidget(self.AnnihilationWeeklyLimit)
Layout.addWidget(self.card_ProxyTimesLimit)
Layout.addWidget(self.card_RunTimesLimit)
Layout.addWidget(self.card_AnnihilationTimeLimit)
Layout.addWidget(self.card_RoutineTimeLimit)
Layout.addWidget(self.card_AnnihilationWeeklyLimit)
Layout.addWidget(self.card_AutoUpdateMaa)
self.viewLayout.setContentsMargins(0, 0, 0, 0)
self.viewLayout.setSpacing(0)
self.addGroupWidget(widget)
@@ -1049,7 +1044,7 @@ class MemberManager(QWidget):
self.name = name
self.dashboard = TableWidget(self)
self.dashboard.setColumnCount(10)
self.dashboard.setColumnCount(11)
self.dashboard.setHorizontalHeaderLabels(
[
"用户名",
@@ -1059,8 +1054,9 @@ class MemberManager(QWidget):
"代理情况",
"给药量",
"关卡选择",
"备选关卡-1",
"备选关卡-2",
"备选 - 1",
"备选 - 2",
"剩余理智",
"",
]
)
@@ -1070,14 +1066,14 @@ class MemberManager(QWidget):
self.dashboard.horizontalHeader().setSectionResizeMode(
col, QHeaderView.ResizeMode.ResizeToContents
)
for col in range(6, 9):
for col in range(6, 10):
self.dashboard.horizontalHeader().setSectionResizeMode(
col, QHeaderView.ResizeMode.Stretch
)
self.dashboard.horizontalHeader().setSectionResizeMode(
9, QHeaderView.ResizeMode.Fixed
10, QHeaderView.ResizeMode.Fixed
)
self.dashboard.setColumnWidth(9, 32)
self.dashboard.setColumnWidth(10, 32)
self.viewLayout.addWidget(self.dashboard)
self.viewLayout.setContentsMargins(3, 0, 3, 3)
@@ -1207,8 +1203,22 @@ class MemberManager(QWidget):
else config.get(config.Info_GameId_2)
),
)
self.dashboard.setItem(
int(name[3:]) - 1,
9,
QTableWidgetItem(
Config.gameid_dict["ALL"]["text"][
Config.gameid_dict["ALL"]["value"].index(
config.get(config.Info_GameId_Remain)
)
]
if config.get(config.Info_GameId_Remain)
in Config.gameid_dict["ALL"]["value"]
else config.get(config.Info_GameId_Remain)
),
)
self.dashboard.setCellWidget(
int(name[3:]) - 1, 9, button
int(name[3:]) - 1, 10, button
)
class UserMemberSettingBox(HeaderCardWidget):
@@ -1307,13 +1317,18 @@ class MemberManager(QWidget):
configItem=self.config.Info_Routine,
parent=self,
)
self.card_Infrastructure = PushAndSwitchButtonSettingCard(
self.card_InfrastMode = PushAndComboBoxSettingCard(
icon=FluentIcon.CAFE,
title="自定义基建",
content="自定义基建相关设置项",
title="基建模式",
content="配置文件仅在自定义基建中生效",
text="选择配置文件",
texts=[
"常规模式",
"一键轮休",
"自定义基建",
],
qconfig=self.config,
configItem=self.config.Info_Infrastructure,
configItem=self.config.Info_InfrastMode,
parent=self,
)
self.card_Password = PasswordLineEditSettingCard(
@@ -1344,6 +1359,15 @@ class MemberManager(QWidget):
configItem=self.config.Info_MedicineNumb,
parent=self,
)
self.card_SeriesNumb = SpinBoxSettingCard(
icon=FluentIcon.GAME,
title="连战次数",
content="连战次数较大时建议搭配剩余理智关卡使用",
range=(1, 6),
qconfig=self.config,
configItem=self.config.Info_SeriesNumb,
parent=self,
)
self.card_GameId = EditableComboBoxSettingCard(
icon=FluentIcon.GAME,
title="关卡选择",
@@ -1356,7 +1380,7 @@ class MemberManager(QWidget):
)
self.card_GameId_1 = EditableComboBoxSettingCard(
icon=FluentIcon.GAME,
title="备选关卡-1",
title="备选关卡 - 1",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
@@ -1366,7 +1390,7 @@ class MemberManager(QWidget):
)
self.card_GameId_2 = EditableComboBoxSettingCard(
icon=FluentIcon.GAME,
title="备选关卡-2",
title="备选关卡 - 2",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
@@ -1374,6 +1398,16 @@ class MemberManager(QWidget):
configItem=self.config.Info_GameId_2,
parent=self,
)
self.card_GameId_Remain = EditableComboBoxSettingCard(
icon=FluentIcon.GAME,
title="剩余理智关卡",
content="按下回车以添加自定义关卡号",
value=Config.gameid_dict["ALL"]["value"],
texts=Config.gameid_dict["ALL"]["text"],
qconfig=self.config,
configItem=self.config.Info_GameId_Remain,
parent=self,
)
self.card_UserLable = UserLableSettingCard(
icon=FluentIcon.INFO,
@@ -1402,16 +1436,19 @@ class MemberManager(QWidget):
h4_layout = QHBoxLayout()
h4_layout.addWidget(self.card_Annihilation)
h4_layout.addWidget(self.card_Routine)
h4_layout.addWidget(self.card_Infrastructure)
h4_layout.addWidget(self.card_InfrastMode)
h5_layout = QHBoxLayout()
h5_layout.addWidget(self.card_Password)
h5_layout.addWidget(self.card_Notes)
h6_layout = QHBoxLayout()
h6_layout.addWidget(self.card_MedicineNumb)
h6_layout.addWidget(self.card_GameId)
h6_layout.addWidget(self.card_SeriesNumb)
h7_layout = QHBoxLayout()
h7_layout.addWidget(self.card_GameId)
h7_layout.addWidget(self.card_GameId_1)
h7_layout.addWidget(self.card_GameId_2)
h8_layout = QHBoxLayout()
h8_layout.addWidget(self.card_GameId_2)
h8_layout.addWidget(self.card_GameId_Remain)
Layout = QVBoxLayout()
Layout.addLayout(h1_layout)
@@ -1422,6 +1459,7 @@ class MemberManager(QWidget):
Layout.addLayout(h5_layout)
Layout.addLayout(h6_layout)
Layout.addLayout(h7_layout)
Layout.addLayout(h8_layout)
self.viewLayout.addLayout(Layout)
self.viewLayout.setContentsMargins(3, 0, 3, 3)
@@ -1435,7 +1473,7 @@ class MemberManager(QWidget):
self.card_Routine.clicked.connect(
lambda: self.set_maa("Routine")
)
self.card_Infrastructure.clicked.connect(
self.card_InfrastMode.clicked.connect(
self.set_infrastructure
)
Config.gameid_refreshed.connect(self.refresh_gameid)
@@ -1450,12 +1488,12 @@ class MemberManager(QWidget):
self.card_Routine.setVisible(False)
self.card_Server.setVisible(True)
self.card_Annihilation.button.setVisible(False)
self.card_Infrastructure.setVisible(True)
self.card_InfrastMode.setVisible(True)
elif self.config.get(self.config.Info_Mode) == "详细":
self.card_Server.setVisible(False)
self.card_Infrastructure.setVisible(False)
self.card_InfrastMode.setVisible(False)
self.card_Annihilation.button.setVisible(True)
self.card_Routine.setVisible(True)
@@ -1473,6 +1511,10 @@ class MemberManager(QWidget):
Config.gameid_dict["ALL"]["value"],
Config.gameid_dict["ALL"]["text"],
)
self.card_GameId_Remain.reLoadOptions(
Config.gameid_dict["ALL"]["value"],
Config.gameid_dict["ALL"]["text"],
)
def refresh_password(self):