Files
AUTO-MAS-test/app/core/sound_player.py

80 lines
2.1 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# AUTO_MAA:A MAA Multi Account Management and Automation Tool
# Copyright © 2024-2025 DLmaster361
# This file is part of AUTO_MAA.
# AUTO_MAA is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
# AUTO_MAA is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty
# of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
# the GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with AUTO_MAA. If not, see <https://www.gnu.org/licenses/>.
# Contact: DLmaster_361@163.com
"""
AUTO_MAA
AUTO_MAA音效播放器
v4.4
作者DLmaster_361
"""
from PySide6.QtCore import QObject, QUrl
from PySide6.QtMultimedia import QSoundEffect
from pathlib import Path
from .logger import logger
from .config import Config
class _SoundPlayer(QObject):
def __init__(self):
super().__init__()
self.sounds_path = Config.app_path / "resources/sounds"
def play(self, sound_name: str):
"""
播放指定名称的音效
:param sound_name: 音效文件名(不带扩展名)
"""
if not Config.get(Config.voice_Enabled):
return
if (self.sounds_path / f"both/{sound_name}.wav").exists():
self.play_voice(self.sounds_path / f"both/{sound_name}.wav")
elif (
self.sounds_path / Config.get(Config.voice_Type) / f"{sound_name}.wav"
).exists():
self.play_voice(
self.sounds_path / Config.get(Config.voice_Type) / f"{sound_name}.wav"
)
def play_voice(self, sound_path: Path):
"""
播放音效文件
:param sound_path: 音效文件的完整路径
"""
effect = QSoundEffect(self)
effect.setVolume(1)
effect.setSource(QUrl.fromLocalFile(sound_path))
effect.play()
SoundPlayer = _SoundPlayer()