refactor(api): 修改api调用url

This commit is contained in:
2025-08-04 16:31:26 +08:00
parent 5531f6e87a
commit f68c1c95eb
5 changed files with 744 additions and 1152 deletions

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<script setup lang="ts">
import { ref } from 'vue'
defineProps<{ msg: string }>()
const count = ref(0)
</script>
<template>
<h1>{{ msg }}</h1>
<div class="card">
<button type="button" @click="count++">count is {{ count }}</button>
<p>
Edit
<code>components/HelloWorld.vue</code> to test HMR
</p>
</div>
<p>
Check out
<a href="https://vuejs.org/guide/quick-start.html#local" target="_blank"
>create-vue</a
>, the official Vue + Vite starter
</p>
<p>
Learn more about IDE Support for Vue in the
<a
href="https://vuejs.org/guide/scaling-up/tooling.html#ide-support"
target="_blank"
>Vue Docs Scaling up Guide</a
>.
</p>
<p class="read-the-docs">Click on the Vite and Vue logos to learn more</p>
</template>
<style scoped>
.read-the-docs {
color: #888;
}
</style>

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@@ -1,340 +0,0 @@
<template>
<a-modal
v-model:open="visible"
:title="isEdit ? '编辑脚本' : '新建脚本'"
width="800px"
:confirm-loading="loading"
@ok="handleSave"
@cancel="handleCancel"
>
<a-form
ref="formRef"
:model="formData"
:rules="rules"
layout="vertical"
>
<a-row :gutter="16">
<a-col :span="12">
<a-form-item label="脚本名称" name="name">
<a-input v-model:value="formData.name" placeholder="请输入脚本名称" />
</a-form-item>
</a-col>
<a-col :span="12">
<a-form-item label="脚本类型" name="type">
<a-select v-model:value="formData.type" :disabled="isEdit">
<a-select-option value="MAA">MAA</a-select-option>
<a-select-option value="General">General</a-select-option>
</a-select>
</a-form-item>
</a-col>
</a-row>
<!-- MAA脚本配置 -->
<template v-if="formData.type === 'MAA'">
<a-divider>基础配置</a-divider>
<a-row :gutter="16">
<a-col :span="24">
<a-form-item label="脚本路径" name="path">
<a-input v-model:value="maaConfig.Info.Path" placeholder="请输入MAA脚本路径" />
</a-form-item>
</a-col>
</a-row>
<a-divider>运行配置</a-divider>
<a-row :gutter="16">
<a-col :span="8">
<a-form-item label="ADB搜索范围">
<a-input-number
v-model:value="maaConfig.Run.ADBSearchRange"
:min="0"
style="width: 100%"
/>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="剿灭时间限制(分钟)">
<a-input-number
v-model:value="maaConfig.Run.AnnihilationTimeLimit"
:min="1"
style="width: 100%"
/>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="代理次数限制">
<a-input-number
v-model:value="maaConfig.Run.ProxyTimesLimit"
:min="0"
style="width: 100%"
/>
</a-form-item>
</a-col>
</a-row>
<a-row :gutter="16">
<a-col :span="8">
<a-form-item label="日常时间限制(分钟)">
<a-input-number
v-model:value="maaConfig.Run.RoutineTimeLimit"
:min="1"
style="width: 100%"
/>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="运行次数限制">
<a-input-number
v-model:value="maaConfig.Run.RunTimesLimit"
:min="1"
style="width: 100%"
/>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="任务转换方式">
<a-select v-model:value="maaConfig.Run.TaskTransitionMethod">
<a-select-option value="NoAction">无操作</a-select-option>
<a-select-option value="ExitEmulator">退出模拟器</a-select-option>
</a-select>
</a-form-item>
</a-col>
</a-row>
<a-row :gutter="16">
<a-col :span="12">
<a-form-item label="剿灭周限制">
<a-switch v-model:checked="maaConfig.Run.AnnihilationWeeklyLimit" />
</a-form-item>
</a-col>
</a-row>
</template>
<!-- General脚本配置 -->
<template v-if="formData.type === 'General'">
<a-divider>基础配置</a-divider>
<a-row :gutter="16">
<a-col :span="24">
<a-form-item label="根路径" name="rootPath">
<a-input v-model:value="generalConfig.Info.RootPath" placeholder="请输入根路径" />
</a-form-item>
</a-col>
</a-row>
<a-divider>游戏配置</a-divider>
<a-row :gutter="16">
<a-col :span="12">
<a-form-item label="游戏路径">
<a-input v-model:value="generalConfig.Game.Path" placeholder="请输入游戏路径" />
</a-form-item>
</a-col>
<a-col :span="12">
<a-form-item label="启动参数">
<a-input v-model:value="generalConfig.Game.Arguments" placeholder="请输入启动参数" />
</a-form-item>
</a-col>
</a-row>
<a-row :gutter="16">
<a-col :span="8">
<a-form-item label="游戏样式">
<a-select v-model:value="generalConfig.Game.Style">
<a-select-option value="Emulator">模拟器</a-select-option>
<a-select-option value="Game">游戏</a-select-option>
</a-select>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="等待时间(秒)">
<a-input-number
v-model:value="generalConfig.Game.WaitTime"
:min="0"
style="width: 100%"
/>
</a-form-item>
</a-col>
<a-col :span="8">
<a-form-item label="启用游戏">
<a-switch v-model:checked="generalConfig.Game.Enabled" />
</a-form-item>
</a-col>
</a-row>
<a-divider>脚本配置</a-divider>
<a-row :gutter="16">
<a-col :span="12">
<a-form-item label="脚本路径">
<a-input v-model:value="generalConfig.Script.ScriptPath" placeholder="请输入脚本路径" />
</a-form-item>
</a-col>
<a-col :span="12">
<a-form-item label="配置路径">
<a-input v-model:value="generalConfig.Script.ConfigPath" placeholder="请输入配置路径" />
</a-form-item>
</a-col>
</a-row>
</template>
</a-form>
</a-modal>
</template>
<script setup lang="ts">
import { ref, reactive, watch, computed } from 'vue'
import { message } from 'ant-design-vue'
import type { FormInstance } from 'ant-design-vue'
import type { ScriptType, MAAScriptConfig, GeneralScriptConfig } from '@/types/script'
import { useScriptApi } from '@/composables/useScriptApi'
interface Props {
open: boolean
scriptData?: {
id?: string
type: ScriptType
config: MAAScriptConfig | GeneralScriptConfig
}
}
interface Emits {
(e: 'update:open', value: boolean): void
(e: 'success', data: any): void
}
const props = withDefaults(defineProps<Props>(), {
open: false
})
const emit = defineEmits<Emits>()
const { addScript, updateScript, loading } = useScriptApi()
const formRef = ref<FormInstance>()
const visible = computed({
get: () => props.open,
set: (value) => emit('update:open', value)
})
const isEdit = computed(() => !!props.scriptData?.id)
const formData = reactive({
name: '',
type: 'MAA' as ScriptType
})
// MAA配置
const maaConfig = reactive<MAAScriptConfig>({
Info: {
Name: '',
Path: '.'
},
Run: {
ADBSearchRange: 0,
AnnihilationTimeLimit: 40,
AnnihilationWeeklyLimit: true,
ProxyTimesLimit: 0,
RoutineTimeLimit: 10,
RunTimesLimit: 3,
TaskTransitionMethod: 'ExitEmulator'
},
SubConfigsInfo: {
UserData: {
instances: []
}
}
})
// General配置
const generalConfig = reactive<GeneralScriptConfig>({
Game: {
Arguments: '',
Enabled: false,
IfForceClose: false,
Path: '.',
Style: 'Emulator',
WaitTime: 0
},
Info: {
Name: '',
RootPath: '.'
},
Run: {
ProxyTimesLimit: 0,
RunTimeLimit: 10,
RunTimesLimit: 3
},
Script: {
Arguments: '',
ConfigPath: '.',
ConfigPathMode: '所有文件 (*)',
ErrorLog: '',
IfTrackProcess: false,
LogPath: '.',
LogPathFormat: '%Y-%m-%d',
LogTimeEnd: 1,
LogTimeStart: 1,
LogTimeFormat: '%Y-%m-%d %H:%M:%S',
ScriptPath: '.',
SuccessLog: '',
UpdateConfigMode: 'Never'
},
SubConfigsInfo: {
UserData: {
instances: []
}
}
})
const rules = {
name: [{ required: true, message: '请输入脚本名称', trigger: 'blur' }],
type: [{ required: true, message: '请选择脚本类型', trigger: 'change' }]
}
// 监听props变化初始化表单数据
watch(() => props.scriptData, (data) => {
if (data) {
formData.name = data.type === 'MAA' ? (data.config as MAAScriptConfig).Info.Name : (data.config as GeneralScriptConfig).Info.Name
formData.type = data.type
if (data.type === 'MAA') {
Object.assign(maaConfig, data.config)
} else {
Object.assign(generalConfig, data.config)
}
}
}, { immediate: true })
const handleSave = async () => {
try {
await formRef.value?.validate()
if (isEdit.value) {
// 编辑模式
const config = formData.type === 'MAA' ? maaConfig : generalConfig
if (formData.type === 'MAA') {
maaConfig.Info.Name = formData.name
} else {
generalConfig.Info.Name = formData.name
}
const result = await updateScript(props.scriptData!.id!, config)
if (result) {
message.success('脚本更新成功')
emit('success', { id: props.scriptData!.id, type: formData.type, config })
visible.value = false
}
} else {
// 新建模式
const result = await addScript(formData.type)
if (result) {
message.success(result.message)
emit('success', { id: result.scriptId, type: formData.type, config: result.data })
visible.value = false
}
}
} catch (error) {
console.error('保存失败:', error)
}
}
const handleCancel = () => {
visible.value = false
}
</script>