Merge commit '54917fbe6de3ca5ac4a07bc88cdf0178a23f88dc' into dev
This commit is contained in:
@@ -408,7 +408,7 @@ class MaaUserConfig(LQConfig):
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self.Info_Mode = OptionsConfigItem(
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"Info", "Mode", "简洁", OptionsValidator(["简洁", "详细"])
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)
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self.Info_GameIdMode = ConfigItem("Info", "GameIdMode", "固定")
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self.Info_StageMode = ConfigItem("Info", "StageMode", "固定")
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self.Info_Server = OptionsConfigItem(
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"Info", "Server", "Official", OptionsValidator(["Official", "Bilibili"])
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)
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@@ -437,10 +437,11 @@ class MaaUserConfig(LQConfig):
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"0",
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OptionsValidator(["0", "6", "5", "4", "3", "2", "1", "-1"]),
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)
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self.Info_GameId = ConfigItem("Info", "GameId", "-")
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self.Info_GameId_1 = ConfigItem("Info", "GameId_1", "-")
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self.Info_GameId_2 = ConfigItem("Info", "GameId_2", "-")
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self.Info_GameId_Remain = ConfigItem("Info", "GameId_Remain", "-")
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self.Info_Stage = ConfigItem("Info", "Stage", "-")
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self.Info_Stage_1 = ConfigItem("Info", "Stage_1", "-")
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self.Info_Stage_2 = ConfigItem("Info", "Stage_2", "-")
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self.Info_Stage_3 = ConfigItem("Info", "Stage_3", "-")
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self.Info_Stage_Remain = ConfigItem("Info", "Stage_Remain", "-")
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self.Info_IfSkland = ConfigItem("Info", "IfSkland", False, BoolValidator())
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self.Info_SklandToken = ConfigItem("Info", "SklandToken", "")
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@@ -499,24 +500,26 @@ class MaaUserConfig(LQConfig):
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def get_plan_info(self) -> Dict[str, Union[str, int]]:
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"""获取当前的计划下信息"""
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if self.get(self.Info_GameIdMode) == "固定":
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if self.get(self.Info_StageMode) == "固定":
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return {
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"MedicineNumb": self.get(self.Info_MedicineNumb),
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"SeriesNumb": self.get(self.Info_SeriesNumb),
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"GameId": self.get(self.Info_GameId),
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"GameId_1": self.get(self.Info_GameId_1),
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"GameId_2": self.get(self.Info_GameId_2),
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"GameId_Remain": self.get(self.Info_GameId_Remain),
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"Stage": self.get(self.Info_Stage),
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"Stage_1": self.get(self.Info_Stage_1),
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"Stage_2": self.get(self.Info_Stage_2),
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"Stage_3": self.get(self.Info_Stage_3),
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"Stage_Remain": self.get(self.Info_Stage_Remain),
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}
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elif "计划" in self.get(self.Info_GameIdMode):
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plan = Config.plan_dict[self.get(self.Info_GameIdMode)]["Config"]
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elif "计划" in self.get(self.Info_StageMode):
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plan = Config.plan_dict[self.get(self.Info_StageMode)]["Config"]
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return {
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"MedicineNumb": plan.get(plan.get_current_info("MedicineNumb")),
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"SeriesNumb": plan.get(plan.get_current_info("SeriesNumb")),
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"GameId": plan.get(plan.get_current_info("GameId")),
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"GameId_1": plan.get(plan.get_current_info("GameId_1")),
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"GameId_2": plan.get(plan.get_current_info("GameId_2")),
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"GameId_Remain": plan.get(plan.get_current_info("GameId_Remain")),
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"Stage": plan.get(plan.get_current_info("Stage")),
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"Stage_1": plan.get(plan.get_current_info("Stage_1")),
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"Stage_2": plan.get(plan.get_current_info("Stage_2")),
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"Stage_3": plan.get(plan.get_current_info("Stage_3")),
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"Stage_Remain": plan.get(plan.get_current_info("Stage_Remain")),
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}
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@@ -554,24 +557,22 @@ class MaaPlanConfig(LQConfig):
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"0",
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OptionsValidator(["0", "6", "5", "4", "3", "2", "1", "-1"]),
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)
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self.config_item_dict[group]["GameId"] = ConfigItem(group, "GameId", "-")
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self.config_item_dict[group]["GameId_1"] = ConfigItem(
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group, "GameId_1", "-"
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)
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self.config_item_dict[group]["GameId_2"] = ConfigItem(
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group, "GameId_2", "-"
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)
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self.config_item_dict[group]["GameId_Remain"] = ConfigItem(
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group, "GameId_Remain", "-"
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self.config_item_dict[group]["Stage"] = ConfigItem(group, "Stage", "-")
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self.config_item_dict[group]["Stage_1"] = ConfigItem(group, "Stage_1", "-")
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self.config_item_dict[group]["Stage_2"] = ConfigItem(group, "Stage_2", "-")
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self.config_item_dict[group]["Stage_3"] = ConfigItem(group, "Stage_3", "-")
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self.config_item_dict[group]["Stage_Remain"] = ConfigItem(
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group, "Stage_Remain", "-"
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)
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for name in [
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"MedicineNumb",
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"SeriesNumb",
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"GameId",
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"GameId_1",
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"GameId_2",
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"GameId_Remain",
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"Stage",
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"Stage_1",
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"Stage_2",
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"Stage_3",
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"Stage_Remain",
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]:
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setattr(self, f"{group}_{name}", self.config_item_dict[group][name])
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@@ -600,6 +601,9 @@ class GeneralConfig(LQConfig):
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"Script", "ScriptPath", ".", FileValidator()
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)
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self.Script_Arguments = ConfigItem("Script", "Arguments", "")
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self.Script_IfTrackProcess = ConfigItem(
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"Script", "IfTrackProcess", False, BoolValidator()
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)
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self.Script_ConfigPath = ConfigItem(
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"Script", "ConfigPath", ".", FileValidator()
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)
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@@ -702,9 +706,9 @@ class GeneralSubConfig(LQConfig):
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class AppConfig(GlobalConfig):
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VERSION = "4.4.0.2"
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VERSION = "4.4.0.3"
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gameid_refreshed = Signal()
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stage_refreshed = Signal()
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PASSWORD_refreshed = Signal()
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sub_info_changed = Signal()
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power_sign_changed = Signal()
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@@ -719,15 +723,13 @@ class AppConfig(GlobalConfig):
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self.database_path = self.app_path / "data/data.db"
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self.config_path = self.app_path / "config/config.json"
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self.key_path = self.app_path / "data/key"
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self.gameid_path = self.app_path / "data/gameid.txt"
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self.version_path = self.app_path / "resources/version.json"
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self.main_window = None
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self.PASSWORD = ""
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self.running_list = []
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self.silence_list = []
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self.info_bar_list = []
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self.gameid_dict = {
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self.stage_dict = {
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"ALL": {"value": [], "text": []},
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"Monday": {"value": [], "text": []},
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"Tuesday": {"value": [], "text": []},
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@@ -778,15 +780,12 @@ class AppConfig(GlobalConfig):
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self.init_logger()
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self.check_data()
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self.get_gameid()
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self.get_stage()
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logger.info("程序初始化完成")
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def init_logger(self) -> None:
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"""初始化日志记录器"""
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if self.args.mode != "cli":
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logger.remove(0)
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logger.add(
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sink=self.log_path,
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level="DEBUG",
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@@ -810,7 +809,7 @@ class AppConfig(GlobalConfig):
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logger.info("日志记录器初始化完成")
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def get_gameid(self) -> None:
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def get_stage(self) -> None:
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# 从MAA服务器获取活动关卡信息
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network = Network.add_task(
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@@ -820,33 +819,33 @@ class AppConfig(GlobalConfig):
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network.loop.exec()
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network_result = Network.get_result(network)
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if network_result["status_code"] == 200:
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gameid_infos: List[Dict[str, Union[str, Dict[str, Union[str, int]]]]] = (
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stage_infos: List[Dict[str, Union[str, Dict[str, Union[str, int]]]]] = (
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network_result["response_json"]["Official"]["sideStoryStage"]
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)
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else:
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logger.warning(
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f"无法从MAA服务器获取活动关卡信息:{network_result['error_message']}"
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)
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gameid_infos = []
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stage_infos = []
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ss_gameid_dict = {"value": [], "text": []}
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ss_stage_dict = {"value": [], "text": []}
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for gameid_info in gameid_infos:
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for stage_info in stage_infos:
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if (
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datetime.strptime(
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gameid_info["Activity"]["UtcStartTime"], "%Y/%m/%d %H:%M:%S"
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stage_info["Activity"]["UtcStartTime"], "%Y/%m/%d %H:%M:%S"
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)
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< datetime.now()
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< datetime.strptime(
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gameid_info["Activity"]["UtcExpireTime"], "%Y/%m/%d %H:%M:%S"
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stage_info["Activity"]["UtcExpireTime"], "%Y/%m/%d %H:%M:%S"
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)
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):
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ss_gameid_dict["value"].append(gameid_info["Value"])
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ss_gameid_dict["text"].append(gameid_info["Value"])
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ss_stage_dict["value"].append(stage_info["Value"])
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ss_stage_dict["text"].append(stage_info["Value"])
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# 生成每日关卡信息
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gameid_daily_info = [
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stage_daily_info = [
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{"value": "-", "text": "当前/上次", "days": [1, 2, 3, 4, 5, 6, 7]},
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{"value": "1-7", "text": "1-7", "days": [1, 2, 3, 4, 5, 6, 7]},
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{"value": "R8-11", "text": "R8-11", "days": [1, 2, 3, 4, 5, 6, 7]},
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@@ -872,20 +871,20 @@ class AppConfig(GlobalConfig):
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for day in range(0, 8):
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today_gameid_dict = {"value": [], "text": []}
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today_stage_dict = {"value": [], "text": []}
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for gameid_info in gameid_daily_info:
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for stage_info in stage_daily_info:
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if day in gameid_info["days"] or day == 0:
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today_gameid_dict["value"].append(gameid_info["value"])
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today_gameid_dict["text"].append(gameid_info["text"])
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if day in stage_info["days"] or day == 0:
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today_stage_dict["value"].append(stage_info["value"])
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today_stage_dict["text"].append(stage_info["text"])
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self.gameid_dict[calendar.day_name[day - 1] if day > 0 else "ALL"] = {
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"value": today_gameid_dict["value"] + ss_gameid_dict["value"],
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"text": today_gameid_dict["text"] + ss_gameid_dict["text"],
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self.stage_dict[calendar.day_name[day - 1] if day > 0 else "ALL"] = {
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"value": today_stage_dict["value"] + ss_stage_dict["value"],
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"text": today_stage_dict["text"] + ss_stage_dict["text"],
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}
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self.gameid_refreshed.emit()
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self.stage_refreshed.emit()
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def server_date(self) -> date:
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"""获取当前的服务器日期"""
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@@ -903,7 +902,7 @@ class AppConfig(GlobalConfig):
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db = sqlite3.connect(self.database_path)
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cur = db.cursor()
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cur.execute("CREATE TABLE version(v text)")
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cur.execute("INSERT INTO version VALUES(?)", ("v1.6",))
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cur.execute("INSERT INTO version VALUES(?)", ("v1.7",))
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db.commit()
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cur.close()
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db.close()
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@@ -914,7 +913,7 @@ class AppConfig(GlobalConfig):
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cur.execute("SELECT * FROM version WHERE True")
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version = cur.fetchall()
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if version[0][0] != "v1.6":
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if version[0][0] != "v1.7":
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logger.info("数据文件版本更新开始")
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if_streaming = False
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# v1.4-->v1.5
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@@ -922,10 +921,6 @@ class AppConfig(GlobalConfig):
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logger.info("数据文件版本更新:v1.4-->v1.5")
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if_streaming = True
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cur.execute("DELETE FROM version WHERE v = ?", ("v1.4",))
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cur.execute("INSERT INTO version VALUES(?)", ("v1.5",))
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db.commit()
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member_dict: Dict[str, Dict[str, Union[str, Path]]] = {}
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if (self.app_path / "config/MaaConfig").exists():
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for maa_dir in (self.app_path / "config/MaaConfig").iterdir():
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@@ -1044,6 +1039,11 @@ class AppConfig(GlobalConfig):
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shutil.rmtree(config["Path"] / f"simple")
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if (config["Path"] / f"beta").exists():
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shutil.rmtree(config["Path"] / f"beta")
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cur.execute("DELETE FROM version WHERE v = ?", ("v1.4",))
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cur.execute("INSERT INTO version VALUES(?)", ("v1.5",))
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db.commit()
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# v1.5-->v1.6
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if version[0][0] == "v1.5" or if_streaming:
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logger.info("数据文件版本更新:v1.5-->v1.6")
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@@ -1076,6 +1076,67 @@ class AppConfig(GlobalConfig):
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winreg.CloseKey(key)
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except FileNotFoundError:
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pass
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# v1.6-->v1.7
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if version[0][0] == "v1.6" or if_streaming:
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logger.info("数据文件版本更新:v1.6-->v1.7")
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if_streaming = True
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for MaaConfig in (self.app_path / "config/MaaConfig").iterdir():
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if MaaConfig.is_dir():
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for user in (MaaConfig / "UserData").iterdir():
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if user.is_dir():
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if (user / "config.json").exists():
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with (user / "config.json").open(
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encoding="utf-8"
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) as f:
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user_config = json.load(f)
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user_config["Info"]["Stage"] = user_config["Info"][
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"GameId"
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]
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user_config["Info"]["StageMode"] = user_config[
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"Info"
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]["GameIdMode"]
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user_config["Info"]["Stage_1"] = user_config[
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"Info"
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]["GameId_1"]
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user_config["Info"]["Stage_2"] = user_config[
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"Info"
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]["GameId_2"]
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user_config["Info"]["Stage_Remain"] = user_config[
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"Info"
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]["GameId_Remain"]
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with (user / "config.json").open(
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"w", encoding="utf-8"
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) as f:
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json.dump(
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user_config, f, ensure_ascii=False, indent=4
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)
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for MaaPlanConfig in (self.app_path / "config/MaaPlanConfig").iterdir():
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if (
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MaaPlanConfig.is_dir()
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and (MaaPlanConfig / "config.json").exists()
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):
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with (MaaPlanConfig / "config.json").open(
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encoding="utf-8"
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) as f:
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plan_config = json.load(f)
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|
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for k in self.stage_dict.keys():
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plan_config[k]["Stage"] = plan_config[k]["GameId"]
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plan_config[k]["Stage_1"] = plan_config[k]["GameId_1"]
|
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plan_config[k]["Stage_2"] = plan_config[k]["GameId_2"]
|
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plan_config[k]["Stage_Remain"] = plan_config[k][
|
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"GameId_Remain"
|
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]
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with (MaaPlanConfig / "config.json").open(
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"w", encoding="utf-8"
|
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) as f:
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json.dump(plan_config, f, ensure_ascii=False, indent=4)
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|
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cur.execute("DELETE FROM version WHERE v = ?", ("v1.6",))
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cur.execute("INSERT INTO version VALUES(?)", ("v1.7",))
|
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db.commit()
|
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|
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cur.close()
|
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db.close()
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logger.info("数据文件版本更新完成")
|
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@@ -1236,8 +1297,8 @@ class AppConfig(GlobalConfig):
|
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|
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for user in member["UserData"].values():
|
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|
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if user["Config"].get(user["Config"].Info_GameIdMode) == old:
|
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user["Config"].set(user["Config"].Info_GameIdMode, new)
|
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if user["Config"].get(user["Config"].Info_StageMode) == old:
|
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user["Config"].set(user["Config"].Info_StageMode, new)
|
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|
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def change_maa_user_info(
|
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self, name: str, user_data: Dict[str, Dict[str, Union[str, Path, dict]]]
|
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|
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@@ -53,7 +53,7 @@ class _MainTimer(QObject):
|
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def long_timed_task(self):
|
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"""长时间定期检定任务"""
|
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|
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Config.get_gameid()
|
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Config.get_stage()
|
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Config.main_window.setting.show_notice()
|
||||
if Config.get(Config.update_IfAutoUpdate):
|
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Config.main_window.setting.check_update()
|
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|
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@@ -1450,23 +1450,28 @@ class MaaManager(QObject):
|
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user_data["Info"]["MedicineNumb"]
|
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) # 吃理智药数量
|
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data["Configurations"]["Default"]["MainFunction.Stage1"] = (
|
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user_data["Info"]["GameId"]
|
||||
if user_data["Info"]["GameId"] != "-"
|
||||
user_data["Info"]["Stage"]
|
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if user_data["Info"]["Stage"] != "-"
|
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else ""
|
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) # 主关卡
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data["Configurations"]["Default"]["MainFunction.Stage2"] = (
|
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user_data["Info"]["GameId_1"]
|
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if user_data["Info"]["GameId_1"] != "-"
|
||||
user_data["Info"]["Stage_1"]
|
||||
if user_data["Info"]["Stage_1"] != "-"
|
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else ""
|
||||
) # 备选关卡1
|
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data["Configurations"]["Default"]["MainFunction.Stage3"] = (
|
||||
user_data["Info"]["GameId_2"]
|
||||
if user_data["Info"]["GameId_2"] != "-"
|
||||
user_data["Info"]["Stage_2"]
|
||||
if user_data["Info"]["Stage_2"] != "-"
|
||||
else ""
|
||||
) # 备选关卡2
|
||||
data["Configurations"]["Default"]["MainFunction.Stage4"] = (
|
||||
user_data["Info"]["Stage_3"]
|
||||
if user_data["Info"]["Stage_3"] != "-"
|
||||
else ""
|
||||
) # 备选关卡3
|
||||
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
|
||||
user_data["Info"]["GameId_Remain"]
|
||||
if user_data["Info"]["GameId_Remain"] != "-"
|
||||
user_data["Info"]["Stage_Remain"]
|
||||
if user_data["Info"]["Stage_Remain"] != "-"
|
||||
else ""
|
||||
) # 剩余理智关卡
|
||||
data["Configurations"]["Default"][
|
||||
@@ -1486,7 +1491,7 @@ class MaaManager(QObject):
|
||||
data["Configurations"]["Default"][
|
||||
"Fight.UseRemainingSanityStage"
|
||||
] = (
|
||||
"True" if user_data["Info"]["GameId_Remain"] != "-" else "False"
|
||||
"True" if user_data["Info"]["Stage_Remain"] != "-" else "False"
|
||||
) # 使用剩余理智
|
||||
data["Configurations"]["Default"][
|
||||
"Fight.UseExpiringMedicine"
|
||||
@@ -1556,23 +1561,28 @@ class MaaManager(QObject):
|
||||
user_data["Info"]["MedicineNumb"]
|
||||
) # 吃理智药数量
|
||||
data["Configurations"]["Default"]["MainFunction.Stage1"] = (
|
||||
user_data["Info"]["GameId"]
|
||||
if user_data["Info"]["GameId"] != "-"
|
||||
user_data["Info"]["Stage"]
|
||||
if user_data["Info"]["Stage"] != "-"
|
||||
else ""
|
||||
) # 主关卡
|
||||
data["Configurations"]["Default"]["MainFunction.Stage2"] = (
|
||||
user_data["Info"]["GameId_1"]
|
||||
if user_data["Info"]["GameId_1"] != "-"
|
||||
user_data["Info"]["Stage_1"]
|
||||
if user_data["Info"]["Stage_1"] != "-"
|
||||
else ""
|
||||
) # 备选关卡1
|
||||
data["Configurations"]["Default"]["MainFunction.Stage3"] = (
|
||||
user_data["Info"]["GameId_2"]
|
||||
if user_data["Info"]["GameId_2"] != "-"
|
||||
user_data["Info"]["Stage_2"]
|
||||
if user_data["Info"]["Stage_2"] != "-"
|
||||
else ""
|
||||
) # 备选关卡2
|
||||
data["Configurations"]["Default"]["MainFunction.Stage4"] = (
|
||||
user_data["Info"]["Stage_3"]
|
||||
if user_data["Info"]["Stage_3"] != "-"
|
||||
else ""
|
||||
) # 备选关卡3
|
||||
data["Configurations"]["Default"]["Fight.RemainingSanityStage"] = (
|
||||
user_data["Info"]["GameId_Remain"]
|
||||
if user_data["Info"]["GameId_Remain"] != "-"
|
||||
user_data["Info"]["Stage_Remain"]
|
||||
if user_data["Info"]["Stage_Remain"] != "-"
|
||||
else ""
|
||||
) # 剩余理智关卡
|
||||
data["Configurations"]["Default"][
|
||||
@@ -1586,7 +1596,7 @@ class MaaManager(QObject):
|
||||
data["Configurations"]["Default"][
|
||||
"Fight.UseRemainingSanityStage"
|
||||
] = (
|
||||
"True" if user_data["Info"]["GameId_Remain"] != "-" else "False"
|
||||
"True" if user_data["Info"]["Stage_Remain"] != "-" else "False"
|
||||
) # 使用剩余理智
|
||||
|
||||
# 基建模式
|
||||
|
||||
@@ -152,9 +152,11 @@ class GeneralManager(QObject):
|
||||
self.set["Script"]["LogTimeStart"] - 1,
|
||||
self.set["Script"]["LogTimeEnd"],
|
||||
]
|
||||
self.success_log = [
|
||||
_.strip() for _ in self.set["Script"]["SuccessLog"].split("|")
|
||||
]
|
||||
self.success_log = (
|
||||
[_.strip() for _ in self.set["Script"]["SuccessLog"].split("|")]
|
||||
if self.set["Script"]["SuccessLog"]
|
||||
else []
|
||||
)
|
||||
self.error_log = [_.strip() for _ in self.set["Script"]["ErrorLog"].split("|")]
|
||||
|
||||
def run(self):
|
||||
@@ -304,9 +306,13 @@ class GeneralManager(QObject):
|
||||
)
|
||||
|
||||
# 运行脚本任务
|
||||
logger.info(
|
||||
f"{self.name} | 运行脚本任务:{self.script_exe_path},参数:{self.set['Script']['Arguments']}"
|
||||
)
|
||||
self.script_process_manager.open_process(
|
||||
self.script_exe_path,
|
||||
str(self.set["Script"]["Arguments"]).split(" "),
|
||||
tracking_time=60 if self.set["Script"]["IfTrackProcess"] else 0,
|
||||
)
|
||||
|
||||
# 监测运行状态
|
||||
@@ -430,7 +436,10 @@ class GeneralManager(QObject):
|
||||
try:
|
||||
# 创建通用脚本任务
|
||||
logger.info(f"{self.name} | 无参数启动通用脚本:{self.script_exe_path}")
|
||||
self.script_process_manager.open_process(self.script_exe_path)
|
||||
self.script_process_manager.open_process(
|
||||
self.script_exe_path,
|
||||
tracking_time=60 if self.set["Script"]["IfTrackProcess"] else 0,
|
||||
)
|
||||
|
||||
# 记录当前时间
|
||||
start_time = datetime.now()
|
||||
|
||||
@@ -547,14 +547,14 @@ class MemberManager(QWidget):
|
||||
|
||||
for user_setting in member.user_setting.user_manager.script_list:
|
||||
|
||||
user_setting.card_GameIdMode.comboBox.currentIndexChanged.disconnect(
|
||||
user_setting.switch_gameid_mode
|
||||
user_setting.card_StageMode.comboBox.currentIndexChanged.disconnect(
|
||||
user_setting.switch_stage_mode
|
||||
)
|
||||
user_setting.card_GameIdMode.reLoadOptions(
|
||||
user_setting.card_StageMode.reLoadOptions(
|
||||
plan_list[0], plan_list[1]
|
||||
)
|
||||
user_setting.card_GameIdMode.comboBox.currentIndexChanged.connect(
|
||||
user_setting.switch_gameid_mode
|
||||
user_setting.card_StageMode.comboBox.currentIndexChanged.connect(
|
||||
user_setting.switch_stage_mode
|
||||
)
|
||||
|
||||
self.refresh_plan_info()
|
||||
@@ -578,7 +578,7 @@ class MemberManager(QWidget):
|
||||
|
||||
member.user_setting.user_manager.user_dashboard.load_info()
|
||||
for user_setting in member.user_setting.user_manager.script_list:
|
||||
user_setting.switch_gameid_mode()
|
||||
user_setting.switch_stage_mode()
|
||||
|
||||
class MemberSettingBox(QWidget):
|
||||
"""脚本管理子页面组"""
|
||||
@@ -1217,8 +1217,8 @@ class MemberManager(QWidget):
|
||||
"""清空所有子界面"""
|
||||
|
||||
for sub_interface in self.script_list:
|
||||
Config.gameid_refreshed.disconnect(
|
||||
sub_interface.refresh_gameid
|
||||
Config.stage_refreshed.disconnect(
|
||||
sub_interface.refresh_stage
|
||||
)
|
||||
Config.PASSWORD_refreshed.disconnect(
|
||||
sub_interface.refresh_password
|
||||
@@ -1254,7 +1254,7 @@ class MemberManager(QWidget):
|
||||
self.name = name
|
||||
|
||||
self.dashboard = TableWidget(self)
|
||||
self.dashboard.setColumnCount(11)
|
||||
self.dashboard.setColumnCount(12)
|
||||
self.dashboard.setHorizontalHeaderLabels(
|
||||
[
|
||||
"用户名",
|
||||
@@ -1266,6 +1266,7 @@ class MemberManager(QWidget):
|
||||
"关卡选择",
|
||||
"备选 - 1",
|
||||
"备选 - 2",
|
||||
"备选 - 3",
|
||||
"剩余理智",
|
||||
"详",
|
||||
]
|
||||
@@ -1276,14 +1277,14 @@ class MemberManager(QWidget):
|
||||
self.dashboard.horizontalHeader().setSectionResizeMode(
|
||||
col, QHeaderView.ResizeMode.ResizeToContents
|
||||
)
|
||||
for col in range(6, 10):
|
||||
for col in range(6, 11):
|
||||
self.dashboard.horizontalHeader().setSectionResizeMode(
|
||||
col, QHeaderView.ResizeMode.Stretch
|
||||
)
|
||||
self.dashboard.horizontalHeader().setSectionResizeMode(
|
||||
10, QHeaderView.ResizeMode.Fixed
|
||||
11, QHeaderView.ResizeMode.Fixed
|
||||
)
|
||||
self.dashboard.setColumnWidth(10, 32)
|
||||
self.dashboard.setColumnWidth(11, 32)
|
||||
|
||||
self.viewLayout.addWidget(self.dashboard)
|
||||
self.viewLayout.setContentsMargins(3, 0, 3, 3)
|
||||
@@ -1319,7 +1320,7 @@ class MemberManager(QWidget):
|
||||
else "本周剿灭未完成"
|
||||
)
|
||||
|
||||
gameid_info = config.get_plan_info()
|
||||
stage_info = config.get_plan_info()
|
||||
|
||||
button = PrimaryToolButton(
|
||||
FluentIcon.CHEVRON_RIGHT, self
|
||||
@@ -1369,74 +1370,86 @@ class MemberManager(QWidget):
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
5,
|
||||
QTableWidgetItem(str(gameid_info["MedicineNumb"])),
|
||||
QTableWidgetItem(str(stage_info["MedicineNumb"])),
|
||||
)
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
6,
|
||||
QTableWidgetItem(
|
||||
Config.gameid_dict["ALL"]["text"][
|
||||
Config.gameid_dict["ALL"]["value"].index(
|
||||
gameid_info["GameId"]
|
||||
Config.stage_dict["ALL"]["text"][
|
||||
Config.stage_dict["ALL"]["value"].index(
|
||||
stage_info["Stage"]
|
||||
)
|
||||
]
|
||||
if gameid_info["GameId"]
|
||||
in Config.gameid_dict["ALL"]["value"]
|
||||
else gameid_info["GameId"]
|
||||
if stage_info["Stage"]
|
||||
in Config.stage_dict["ALL"]["value"]
|
||||
else stage_info["Stage"]
|
||||
),
|
||||
)
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
7,
|
||||
QTableWidgetItem(
|
||||
Config.gameid_dict["ALL"]["text"][
|
||||
Config.gameid_dict["ALL"]["value"].index(
|
||||
gameid_info["GameId_1"]
|
||||
Config.stage_dict["ALL"]["text"][
|
||||
Config.stage_dict["ALL"]["value"].index(
|
||||
stage_info["Stage"]
|
||||
)
|
||||
]
|
||||
if gameid_info["GameId_1"]
|
||||
in Config.gameid_dict["ALL"]["value"]
|
||||
else gameid_info["GameId_1"]
|
||||
if stage_info["Stage"]
|
||||
in Config.stage_dict["ALL"]["value"]
|
||||
else stage_info["Stage"]
|
||||
),
|
||||
)
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
8,
|
||||
QTableWidgetItem(
|
||||
Config.gameid_dict["ALL"]["text"][
|
||||
Config.gameid_dict["ALL"]["value"].index(
|
||||
gameid_info["GameId_2"]
|
||||
Config.stage_dict["ALL"]["text"][
|
||||
Config.stage_dict["ALL"]["value"].index(
|
||||
stage_info["Stage_2"]
|
||||
)
|
||||
]
|
||||
if gameid_info["GameId_2"]
|
||||
in Config.gameid_dict["ALL"]["value"]
|
||||
else gameid_info["GameId_2"]
|
||||
if stage_info["Stage_2"]
|
||||
in Config.stage_dict["ALL"]["value"]
|
||||
else stage_info["Stage_2"]
|
||||
),
|
||||
)
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
9,
|
||||
QTableWidgetItem(
|
||||
"不使用"
|
||||
if gameid_info["GameId_Remain"] == "-"
|
||||
else (
|
||||
(
|
||||
Config.gameid_dict["ALL"]["text"][
|
||||
Config.gameid_dict["ALL"][
|
||||
"value"
|
||||
].index(
|
||||
gameid_info["GameId_Remain"]
|
||||
Config.stage_dict["ALL"]["text"][
|
||||
Config.stage_dict["ALL"]["value"].index(
|
||||
stage_info["Stage_3"]
|
||||
)
|
||||
]
|
||||
if stage_info["Stage_3"]
|
||||
in Config.stage_dict["ALL"]["value"]
|
||||
else stage_info["Stage_3"]
|
||||
),
|
||||
)
|
||||
if gameid_info["GameId_Remain"]
|
||||
in Config.gameid_dict["ALL"]["value"]
|
||||
else gameid_info["GameId_Remain"]
|
||||
self.dashboard.setItem(
|
||||
int(name[3:]) - 1,
|
||||
10,
|
||||
QTableWidgetItem(
|
||||
"不使用"
|
||||
if stage_info["Stage_Remain"] == "-"
|
||||
else (
|
||||
(
|
||||
Config.stage_dict["ALL"]["text"][
|
||||
Config.stage_dict["ALL"][
|
||||
"value"
|
||||
].index(stage_info["Stage_Remain"])
|
||||
]
|
||||
)
|
||||
if stage_info["Stage_Remain"]
|
||||
in Config.stage_dict["ALL"]["value"]
|
||||
else stage_info["Stage_Remain"]
|
||||
)
|
||||
),
|
||||
)
|
||||
self.dashboard.setCellWidget(
|
||||
int(name[3:]) - 1, 10, button
|
||||
int(name[3:]) - 1, 11, button
|
||||
)
|
||||
|
||||
class UserMemberSettingBox(HeaderCardWidget):
|
||||
@@ -1495,17 +1508,6 @@ class MemberManager(QWidget):
|
||||
configItem=self.config.Info_Mode,
|
||||
parent=self,
|
||||
)
|
||||
self.card_GameIdMode = NoOptionComboBoxSettingCard(
|
||||
icon=FluentIcon.DICTIONARY,
|
||||
title="关卡配置模式",
|
||||
content="刷理智关卡号的配置模式",
|
||||
value=plan_list[0],
|
||||
texts=plan_list[1],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_GameIdMode,
|
||||
parent=self,
|
||||
)
|
||||
self.card_GameIdMode.comboBox.setMinimumWidth(0)
|
||||
self.card_Server = ComboBoxSettingCard(
|
||||
icon=FluentIcon.PROJECTOR,
|
||||
title="服务器",
|
||||
@@ -1602,48 +1604,69 @@ class MemberManager(QWidget):
|
||||
parent=self,
|
||||
)
|
||||
self.card_SeriesNumb.comboBox.setMinimumWidth(150)
|
||||
self.card_GameId = EditableComboBoxWithPlanSettingCard(
|
||||
self.card_StageMode = NoOptionComboBoxSettingCard(
|
||||
icon=FluentIcon.DICTIONARY,
|
||||
title="关卡配置模式",
|
||||
content="刷理智关卡号的配置模式",
|
||||
value=plan_list[0],
|
||||
texts=plan_list[1],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_StageMode,
|
||||
parent=self,
|
||||
)
|
||||
self.card_StageMode.comboBox.setMinimumWidth(150)
|
||||
self.card_Stage = EditableComboBoxWithPlanSettingCard(
|
||||
icon=FluentIcon.GAME,
|
||||
title="关卡选择",
|
||||
content="按下回车以添加自定义关卡号",
|
||||
value=Config.gameid_dict["ALL"]["value"],
|
||||
texts=Config.gameid_dict["ALL"]["text"],
|
||||
value=Config.stage_dict["ALL"]["value"],
|
||||
texts=Config.stage_dict["ALL"]["text"],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_GameId,
|
||||
configItem=self.config.Info_Stage,
|
||||
parent=self,
|
||||
)
|
||||
self.card_GameId_1 = EditableComboBoxWithPlanSettingCard(
|
||||
self.card_Stage_1 = EditableComboBoxWithPlanSettingCard(
|
||||
icon=FluentIcon.GAME,
|
||||
title="备选关卡 - 1",
|
||||
content="按下回车以添加自定义关卡号",
|
||||
value=Config.gameid_dict["ALL"]["value"],
|
||||
texts=Config.gameid_dict["ALL"]["text"],
|
||||
value=Config.stage_dict["ALL"]["value"],
|
||||
texts=Config.stage_dict["ALL"]["text"],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_GameId_1,
|
||||
configItem=self.config.Info_Stage_1,
|
||||
parent=self,
|
||||
)
|
||||
self.card_GameId_2 = EditableComboBoxWithPlanSettingCard(
|
||||
self.card_Stage_2 = EditableComboBoxWithPlanSettingCard(
|
||||
icon=FluentIcon.GAME,
|
||||
title="备选关卡 - 2",
|
||||
content="按下回车以添加自定义关卡号",
|
||||
value=Config.gameid_dict["ALL"]["value"],
|
||||
texts=Config.gameid_dict["ALL"]["text"],
|
||||
value=Config.stage_dict["ALL"]["value"],
|
||||
texts=Config.stage_dict["ALL"]["text"],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_GameId_2,
|
||||
configItem=self.config.Info_Stage_2,
|
||||
parent=self,
|
||||
)
|
||||
self.card_GameId_Remain = (
|
||||
self.card_Stage_3 = EditableComboBoxWithPlanSettingCard(
|
||||
icon=FluentIcon.GAME,
|
||||
title="备选关卡 - 3",
|
||||
content="按下回车以添加自定义关卡号",
|
||||
value=Config.stage_dict["ALL"]["value"],
|
||||
texts=Config.stage_dict["ALL"]["text"],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_Stage_3,
|
||||
parent=self,
|
||||
)
|
||||
self.card_Stage_Remain = (
|
||||
EditableComboBoxWithPlanSettingCard(
|
||||
icon=FluentIcon.GAME,
|
||||
title="剩余理智关卡",
|
||||
content="按下回车以添加自定义关卡号",
|
||||
value=Config.gameid_dict["ALL"]["value"],
|
||||
value=Config.stage_dict["ALL"]["value"],
|
||||
texts=[
|
||||
"不使用" if _ == "当前/上次" else _
|
||||
for _ in Config.gameid_dict["ALL"]["text"]
|
||||
for _ in Config.stage_dict["ALL"]["text"]
|
||||
],
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Info_GameId_Remain,
|
||||
configItem=self.config.Info_Stage_Remain,
|
||||
parent=self,
|
||||
)
|
||||
)
|
||||
@@ -1822,7 +1845,6 @@ class MemberManager(QWidget):
|
||||
h1_layout.addWidget(self.card_Id)
|
||||
h2_layout = QHBoxLayout()
|
||||
h2_layout.addWidget(self.card_Mode)
|
||||
h2_layout.addWidget(self.card_GameIdMode)
|
||||
h2_layout.addWidget(self.card_Server)
|
||||
h3_layout = QHBoxLayout()
|
||||
h3_layout.addWidget(self.card_Status)
|
||||
@@ -1838,11 +1860,14 @@ class MemberManager(QWidget):
|
||||
h6_layout.addWidget(self.card_MedicineNumb)
|
||||
h6_layout.addWidget(self.card_SeriesNumb)
|
||||
h7_layout = QHBoxLayout()
|
||||
h7_layout.addWidget(self.card_GameId)
|
||||
h7_layout.addWidget(self.card_GameId_1)
|
||||
h7_layout.addWidget(self.card_StageMode)
|
||||
h7_layout.addWidget(self.card_Stage)
|
||||
h8_layout = QHBoxLayout()
|
||||
h8_layout.addWidget(self.card_GameId_2)
|
||||
h8_layout.addWidget(self.card_GameId_Remain)
|
||||
h8_layout.addWidget(self.card_Stage_1)
|
||||
h8_layout.addWidget(self.card_Stage_2)
|
||||
h9_layout = QHBoxLayout()
|
||||
h9_layout.addWidget(self.card_Stage_3)
|
||||
h9_layout.addWidget(self.card_Stage_Remain)
|
||||
|
||||
Layout = QVBoxLayout()
|
||||
Layout.addLayout(h1_layout)
|
||||
@@ -1854,6 +1879,7 @@ class MemberManager(QWidget):
|
||||
Layout.addLayout(h6_layout)
|
||||
Layout.addLayout(h7_layout)
|
||||
Layout.addLayout(h8_layout)
|
||||
Layout.addLayout(h9_layout)
|
||||
Layout.addWidget(self.card_Skland)
|
||||
Layout.addWidget(self.card_TaskSet)
|
||||
Layout.addWidget(self.card_NotifySet)
|
||||
@@ -1878,14 +1904,14 @@ class MemberManager(QWidget):
|
||||
)
|
||||
self.card_TaskSet.clicked.connect(self.set_task)
|
||||
self.card_NotifySet.clicked.connect(self.set_notify)
|
||||
self.card_GameIdMode.comboBox.currentIndexChanged.connect(
|
||||
self.switch_gameid_mode
|
||||
self.card_StageMode.comboBox.currentIndexChanged.connect(
|
||||
self.switch_stage_mode
|
||||
)
|
||||
Config.gameid_refreshed.connect(self.refresh_gameid)
|
||||
Config.stage_refreshed.connect(self.refresh_stage)
|
||||
Config.PASSWORD_refreshed.connect(self.refresh_password)
|
||||
|
||||
self.switch_mode()
|
||||
self.switch_gameid_mode()
|
||||
self.switch_stage_mode()
|
||||
self.switch_infrastructure()
|
||||
|
||||
def switch_mode(self) -> None:
|
||||
@@ -1904,37 +1930,39 @@ class MemberManager(QWidget):
|
||||
self.card_Annihilation.button.setVisible(True)
|
||||
self.card_Routine.setVisible(True)
|
||||
|
||||
def switch_gameid_mode(self) -> None:
|
||||
def switch_stage_mode(self) -> None:
|
||||
|
||||
for card, name in zip(
|
||||
[
|
||||
self.card_MedicineNumb,
|
||||
self.card_SeriesNumb,
|
||||
self.card_GameId,
|
||||
self.card_GameId_1,
|
||||
self.card_GameId_2,
|
||||
self.card_GameId_Remain,
|
||||
self.card_Stage,
|
||||
self.card_Stage_1,
|
||||
self.card_Stage_2,
|
||||
self.card_Stage_3,
|
||||
self.card_Stage_Remain,
|
||||
],
|
||||
[
|
||||
"MedicineNumb",
|
||||
"SeriesNumb",
|
||||
"GameId",
|
||||
"GameId_1",
|
||||
"GameId_2",
|
||||
"GameId_Remain",
|
||||
"Stage",
|
||||
"Stage_1",
|
||||
"Stage_2",
|
||||
"Stage_3",
|
||||
"Stage_Remain",
|
||||
],
|
||||
):
|
||||
|
||||
card.switch_mode(
|
||||
self.config.get(self.config.Info_GameIdMode)[:2]
|
||||
self.config.get(self.config.Info_StageMode)[:2]
|
||||
)
|
||||
if (
|
||||
self.config.get(self.config.Info_GameIdMode)
|
||||
self.config.get(self.config.Info_StageMode)
|
||||
!= "固定"
|
||||
):
|
||||
card.change_plan(
|
||||
Config.plan_dict[
|
||||
self.config.get(self.config.Info_GameIdMode)
|
||||
self.config.get(self.config.Info_StageMode)
|
||||
]["Config"].get_current_info(name)
|
||||
)
|
||||
|
||||
@@ -1959,26 +1987,27 @@ class MemberManager(QWidget):
|
||||
"自定义基建配置文件未生效"
|
||||
)
|
||||
|
||||
def refresh_gameid(self):
|
||||
def refresh_stage(self):
|
||||
|
||||
self.card_GameId.reLoadOptions(
|
||||
Config.gameid_dict["ALL"]["value"],
|
||||
Config.gameid_dict["ALL"]["text"],
|
||||
self.card_Stage.reLoadOptions(
|
||||
Config.stage_dict["ALL"]["value"],
|
||||
Config.stage_dict["ALL"]["text"],
|
||||
)
|
||||
self.card_GameId_1.reLoadOptions(
|
||||
Config.gameid_dict["ALL"]["value"],
|
||||
Config.gameid_dict["ALL"]["text"],
|
||||
self.card_Stage_1.reLoadOptions(
|
||||
Config.stage_dict["ALL"]["value"],
|
||||
Config.stage_dict["ALL"]["text"],
|
||||
)
|
||||
self.card_GameId_2.reLoadOptions(
|
||||
Config.gameid_dict["ALL"]["value"],
|
||||
Config.gameid_dict["ALL"]["text"],
|
||||
self.card_Stage_2.reLoadOptions(
|
||||
Config.stage_dict["ALL"]["value"],
|
||||
Config.stage_dict["ALL"]["text"],
|
||||
)
|
||||
self.card_GameId_Remain.reLoadOptions(
|
||||
Config.gameid_dict["ALL"]["value"],
|
||||
[
|
||||
"不使用" if _ == "当前/上次" else _
|
||||
for _ in Config.gameid_dict["ALL"]["text"]
|
||||
],
|
||||
self.card_Stage_3.reLoadOptions(
|
||||
Config.stage_dict["ALL"]["value"],
|
||||
Config.stage_dict["ALL"]["text"],
|
||||
)
|
||||
self.card_Stage_Remain.reLoadOptions(
|
||||
Config.stage_dict["ALL"]["value"],
|
||||
Config.stage_dict["ALL"]["text"],
|
||||
)
|
||||
|
||||
def refresh_password(self):
|
||||
@@ -2310,6 +2339,14 @@ class MemberManager(QWidget):
|
||||
configItem=self.config.Script_Arguments,
|
||||
parent=self,
|
||||
)
|
||||
self.card_IfTrackProcess = SwitchSettingCard(
|
||||
icon=FluentIcon.PAGE_RIGHT,
|
||||
title="追踪脚本子进程",
|
||||
content="启用后将在脚本启动后 60s 内追踪其子进程,并仅在所有子进程结束后判定脚本中止",
|
||||
qconfig=self.config,
|
||||
configItem=self.config.Script_IfTrackProcess,
|
||||
parent=self,
|
||||
)
|
||||
self.card_ConfigPath = PathSettingCard(
|
||||
icon=FluentIcon.FOLDER,
|
||||
title="脚本配置文件路径 - [必填]",
|
||||
@@ -2409,6 +2446,7 @@ class MemberManager(QWidget):
|
||||
Layout.addWidget(self.card_RootPath)
|
||||
Layout.addWidget(self.card_ScriptPath)
|
||||
Layout.addWidget(self.card_Arguments)
|
||||
Layout.addWidget(self.card_IfTrackProcess)
|
||||
Layout.addWidget(self.card_ConfigPath)
|
||||
Layout.addWidget(self.card_LogPath)
|
||||
Layout.addWidget(self.card_LogPathFormat)
|
||||
|
||||
@@ -324,7 +324,7 @@ class PlanManager(QWidget):
|
||||
"""清空所有子界面"""
|
||||
|
||||
for sub_interface in self.script_list:
|
||||
Config.gameid_refreshed.disconnect(sub_interface.refresh_gameid)
|
||||
Config.stage_refreshed.disconnect(sub_interface.refresh_stage)
|
||||
self.stackedWidget.removeWidget(sub_interface)
|
||||
sub_interface.deleteLater()
|
||||
self.script_list.clear()
|
||||
@@ -372,7 +372,7 @@ class PlanManager(QWidget):
|
||||
|
||||
self.table = TableWidget(self)
|
||||
self.table.setColumnCount(8)
|
||||
self.table.setRowCount(6)
|
||||
self.table.setRowCount(7)
|
||||
self.table.setHorizontalHeaderLabels(
|
||||
["全局", "周一", "周二", "周三", "周四", "周五", "周六", "周日"]
|
||||
)
|
||||
@@ -383,6 +383,7 @@ class PlanManager(QWidget):
|
||||
"关卡选择",
|
||||
"备选 - 1",
|
||||
"备选 - 2",
|
||||
"备选 - 3",
|
||||
"剩余理智",
|
||||
]
|
||||
)
|
||||
@@ -392,7 +393,7 @@ class PlanManager(QWidget):
|
||||
self.table.horizontalHeader().setSectionResizeMode(
|
||||
col, QHeaderView.ResizeMode.Stretch
|
||||
)
|
||||
for row in range(6):
|
||||
for row in range(7):
|
||||
self.table.verticalHeader().setSectionResizeMode(
|
||||
row, QHeaderView.ResizeMode.ResizeToContents
|
||||
)
|
||||
@@ -427,21 +428,21 @@ class PlanManager(QWidget):
|
||||
configItem=configItem,
|
||||
parent=self,
|
||||
)
|
||||
elif name == "GameId_Remain":
|
||||
elif name == "Stage_Remain":
|
||||
self.item_dict[group][name] = EditableComboBoxSetting(
|
||||
value=Config.gameid_dict[group]["value"],
|
||||
value=Config.stage_dict[group]["value"],
|
||||
texts=[
|
||||
"不使用" if _ == "当前/上次" else _
|
||||
for _ in Config.gameid_dict[group]["text"]
|
||||
for _ in Config.stage_dict[group]["text"]
|
||||
],
|
||||
qconfig=self.config,
|
||||
configItem=configItem,
|
||||
parent=self,
|
||||
)
|
||||
elif "GameId" in name:
|
||||
elif "Stage" in name:
|
||||
self.item_dict[group][name] = EditableComboBoxSetting(
|
||||
value=Config.gameid_dict[group]["value"],
|
||||
texts=Config.gameid_dict[group]["text"],
|
||||
value=Config.stage_dict[group]["value"],
|
||||
texts=Config.stage_dict[group]["text"],
|
||||
qconfig=self.config,
|
||||
configItem=configItem,
|
||||
parent=self,
|
||||
@@ -459,7 +460,7 @@ class PlanManager(QWidget):
|
||||
self.viewLayout.setContentsMargins(3, 0, 3, 3)
|
||||
|
||||
self.card_Mode.comboBox.currentIndexChanged.connect(self.switch_mode)
|
||||
Config.gameid_refreshed.connect(self.refresh_gameid)
|
||||
Config.stage_refreshed.connect(self.refresh_stage)
|
||||
|
||||
self.switch_mode()
|
||||
|
||||
@@ -473,25 +474,25 @@ class PlanManager(QWidget):
|
||||
== (self.config.get(self.config.Info_Mode) == "ALL")
|
||||
)
|
||||
|
||||
def refresh_gameid(self):
|
||||
def refresh_stage(self):
|
||||
|
||||
for group, name_dict in self.item_dict.items():
|
||||
|
||||
for name, setting_item in name_dict.items():
|
||||
|
||||
if name == "GameId_Remain":
|
||||
if name == "Stage_Remain":
|
||||
|
||||
setting_item.reLoadOptions(
|
||||
Config.gameid_dict[group]["value"],
|
||||
Config.stage_dict[group]["value"],
|
||||
[
|
||||
"不使用" if _ == "当前/上次" else _
|
||||
for _ in Config.gameid_dict[group]["text"]
|
||||
for _ in Config.stage_dict[group]["text"]
|
||||
],
|
||||
)
|
||||
|
||||
elif "GameId" in name:
|
||||
elif "Stage" in name:
|
||||
|
||||
setting_item.reLoadOptions(
|
||||
Config.gameid_dict[group]["value"],
|
||||
Config.gameid_dict[group]["text"],
|
||||
Config.stage_dict[group]["value"],
|
||||
Config.stage_dict[group]["text"],
|
||||
)
|
||||
|
||||
@@ -65,6 +65,7 @@ class ProcessManager(QObject):
|
||||
|
||||
process = subprocess.Popen(
|
||||
[path, *args],
|
||||
cwd=path.parent,
|
||||
creationflags=subprocess.CREATE_NO_WINDOW,
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
@@ -93,6 +94,7 @@ class ProcessManager(QObject):
|
||||
self.tracked_pids.add(self.main_pid)
|
||||
|
||||
# 递归获取所有子进程
|
||||
if tracking_time:
|
||||
for child in main_proc.children(recursive=True):
|
||||
self.tracked_pids.add(child.pid)
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
"MainFunction.Stage1": "" #主关卡
|
||||
"MainFunction.Stage2": "" #备选关卡1
|
||||
"MainFunction.Stage3": "" #备选关卡2
|
||||
"MainFunction.Stage4": "" #备选关卡3
|
||||
"Fight.RemainingSanityStage": "Annihilation" #剩余理智关卡
|
||||
"MainFunction.Series.Quantity": "1" #连战次数
|
||||
"Penguin.IsDrGrandet": "True" #博朗台模式
|
||||
|
||||
@@ -1,6 +1,15 @@
|
||||
{
|
||||
"main_version": "4.4.0.2",
|
||||
"main_version": "4.4.0.3",
|
||||
"version_info": {
|
||||
"4.4.0.3": {
|
||||
"修复BUG": [
|
||||
"适配 MAA 备选关卡字段修改",
|
||||
"修复无成功日志时的脚本判定逻辑"
|
||||
],
|
||||
"程序优化": [
|
||||
"`GameId`字段改为 `Stage`,与 MAA 保持一致"
|
||||
]
|
||||
},
|
||||
"4.4.0.2": {
|
||||
"新增功能": [
|
||||
"进一步适配三月七相关配置项"
|
||||
|
||||
Reference in New Issue
Block a user