fix: ws连接添加应用层ping-pong机制

This commit is contained in:
DLmaster361
2025-09-03 11:53:37 +08:00
parent f1c3818249
commit 1a4a6fd5a3

View File

@@ -20,6 +20,7 @@
# Contact: DLmaster_361@163.com
import time
import asyncio
from fastapi import APIRouter, WebSocket, WebSocketDisconnect
@@ -32,18 +33,41 @@ router = APIRouter(prefix="/api/core", tags=["核心信息"])
@router.websocket("/ws")
async def connect_websocket(websocket: WebSocket):
await websocket.accept()
Config.websocket = websocket
last_pong = time.monotonic()
data = {}
while True:
try:
data = await asyncio.wait_for(websocket.receive_json(), timeout=30.0)
await Broadcast.put(data)
if data.get("type") == "Signal" and "Pong" in data.get("data", {}):
last_pong = time.monotonic()
elif data.get("type") == "Signal" and "Ping" in data.get("data", {}):
await websocket.send_json(
WebSocketMessage(
id="Main", type="Signal", data={"Pong": "无描述"}
).model_dump()
)
else:
await Broadcast.put(data)
except asyncio.TimeoutError:
if time.monotonic() - last_pong > 15:
await websocket.close(code=1000, reason="Ping timeout")
break
await websocket.send_json(
WebSocketMessage(
id="Main", type="Signal", data={"Ping": "无描述"}
).model_dump()
)
except WebSocketDisconnect:
break
Config.websocket = None
await System.set_power("KillSelf")